Risultati trovati: 1630
18.08.2025 in Got Memes?
Sry I don't know if I'm putting this in the right section. I know most browser games don't have their own "meme culture" but id like to see some atwar related memes if anyone has them. many thanks.
Caricamento...
Caricamento...
Scritto da 77TENGRI99, 18.08.2025 at 07:41




PC set to 2025/08/26 while it's only 2025/08/18 today gc
Caricamento...
Caricamento...
Scritto da Estus, 17.08.2025 at 17:09

Amazing work, Patrick!

i deserve 2020 Poty you brazilian cingani dont think u can get away with that. i will raid ur favela tonight
Caricamento...
Caricamento...
I agree with Domi.
Caricamento...
Caricamento...
Nooooooo! My secrets to unit creation have been exposed! I am doomed lmao!
Caricamento...
Caricamento...
How will people complain about rolls now ?
Caricamento...
Caricamento...
Caricamento...
Caricamento...
Atwar today, Atwar tomorrow, Atwar forever.
Caricamento...
Caricamento...
Can't wait to use this for every battle!
Caricamento...
Caricamento...
Dope!
Caricamento...
Caricamento...
Amazing work, Patrick!
Caricamento...
Caricamento...
!!!!!!!!!
Caricamento...
Caricamento...
Welcome to the nerd corner

Introduction

You've seen the title correctly, I made a custom battle simulator. You can add custom units, strategies, general bonuses, upgrades and even building bonuses. Most of you will probably use the script I provided to "download" the unit roster of scenarios though to plug it into the sim, just so you know, you can edit these things manually in the files as well (scripts folder).

Link to the custom sim:
(Download) - fully customizable
https://github.com/Pat313/AtWar-Custom-Battle-Simulator
- recommended for scenario unit testing, especially for map makers
(Cloud-based) - testing ground
https://pat313.github.io/AtWar-Custom-Battle-Simulator/ <<< IF YOU'RE A RETURNING VISITOR, THIS IS NEW
- recommended as a better default unit simulator, mostly for comp players
Note: Not a final release, subject to changes.

Disclaimer: The script I made for downloading the unit roster from maps is basically pulling data from the html, that's all it does. It does not grant you any benefit in the game, it just makes "copy-pasting" the units' stats into the simulator from a custom map 3 seconds instead of 3 days. Dire's maps take more than 5000 lines of json... So technically this is not against the game rules, as it is more like a macro, but I obfuscated the script to make it harder to reverse engineer, just in case; other than that, the code is open source.




How to use

The basic functionality and layout of the simulator is almost identical to https://atwar-game.com/sim/.


You drag units in, you set up the parameters for each stack, you hit Run Simulation. Simple.
There are a few key differences though...

1. On the top, you have to select the unit set that you'd like to use. Check out the tutorial on the github page if you want to know how to populate it easily with any custom map's units. Changing it will reload all the controls, so do this first.


2. When the unit set is properly loaded, you will see the units pop up on the left panel. The main difference to the original sim is that here you have a search option (necessary with 200+ unit maps) and the units are grouped into General, Ground, Naval, Air and Building - similarly to how they work in-game. In the settings, you can enable alphabetic sorting too, otherwise it's taking the default order (the order in which the map maker added the units, not ordered by cost like in-game).
If you see a unit in the 'Other' group pop up, that either means:
A) the unit type has a typo in it or otherwise does not exist, like "grund_staelth" instead of "ground_stealth" (you can still use it, but specific buffs may not work as expected)
B) there is a new unit type in the game (unlikely) that is not yet added to the custom sim


3. The original sim does not take upgrades into account AT ALL and the underlying simulator itself does not include them either, I've tested this thoroughly. You can customize the upgrades each stack (player) has for that battle, split into global and general upgrades; obviously the general upgrades only work if there's also a General unit in the stack. By default, every upgrade is enabled. You can disable them by clicking on the "enable upgrades" checkbox on the stack control.
You can access this panel to tailor the upgrades as you want by clicking on the little gear icon near "enable upgrades". It also shows how many upgrades you have enabled right now for that stack.


4. Before running the simulation, make sure that you check if any of these icons appear on the top right. Hover the mouse over them to see what they mean. The typical scheme is...
Blue (info) - does not affect the math, but you might have messed something up or forgot to do something
Yellow (warning) - potentially mess up the numbers in the end, or otherwise affecting the simulation negatively, although not completely ruining it
Red (error) - invalidates the simulation, there's a serious error in the configuration/setup that you should look into





Bugfixes & Improvements

The official sim has a number of key issues that I fixed here, so this simulator works better even for the default units:
- Building: Defence type units now properly add the defense bonus
- multiple building bonuses of the same type stack (this is how it works in-game, whether it is intended or not)
- dragging a building into a stack is now adding 1 unit instead of 5 by default
- minor display bugs fixed like "against against Destroyer"
- stacks can only have "in defence line" or "in city" if they are also set to "defending"; the original sim messes this up because an attacking Militia shouldn't be getting the "+1 defense in city" buff from Imperialist - in certain situations this leads to invalid calculations
- dragging units into the control is a little more intuitive (includes the unit name, not only the image)
- the little icons on the top help you understand the simulator better and immediately see if you set things up incorrectly
- upgrades are now factored into the calculation
- you cannot have multiple stacks defending (leads to faulty calculation), and if every stack is allied to each other, that will show an error message (though you can still run the simulation, but it does not make any sense)
- the allies control now simultaneously adds/removes the allied stack on both sides, making it easier to track with more than 2 stacks




It is not working properly / Future plans

If you believe you have found a bug, error or oversight in the custom sim, send me a letter in game or on discord (patrick0365).
Although I would prefer if you contacted me in-game for these matters.

The same applies if you have any ideas to improve it.
I mostly want to refactorize the code and improve its performance, but I do have some features that I think of adding in the future. For instance: running multiple small-scale simulations in sequence to automatically build a map for custom units (like the one Witch-Doctor created manually here: https://atwar-game.com/forum/topic.php?topic_id=39894&topicsearch=&page=1)

Finally, some thanks to Clovis (https://atwar-game.com/users/profile.php?user_id=102902) who laid down the backbone of this calculator years ago, it's just a continuation of his work really.

Enjoy
Caricamento...
Caricamento...
The main platforms well be Instagram, Reddit, Discord, and Youtube. (Old atwar trailers will get posted to tiktok)
Caricamento...
Caricamento...
Scritto da Ironhand2, 17.08.2025 at 13:07

Can AtWar be played as a single human player vs. robot/AI opponents? If so, how do I do that?


No , It cannot. Strictly player locked.
Caricamento...
Caricamento...
Scritto da Almighty (5200K), 15.08.2025 at 13:29

Once we reach 100 views I will drop PART TWO


105
drop part 2

Zoe alt is one of them
Caricamento...
Caricamento...
Can AtWar be played as a single human player vs. robot/AI opponents? If so, how do I do that?
Caricamento...
Caricamento...
XIT out here farming duels against fresh rank 5s like it's an Olympic sport — man's not playing the game, he's just speedrunning alt creation. What's next, dueling himself in split-screen? I mean… his name is XIt — should've been a red flag from the start.
MODS, how many fake duels does it take to finally hit that banhammer?
Caricamento...
Caricamento...
Why not at the start of the season make a sign up for dueling that way everyone is competing against each other for first. Not who can farm the most season elo off of noobs joining your game. No offense to Xit but if he wins it's not impressive because he played no one to get there rather than Domi or tung won because they actually played stronger players and won, but they took actual risk. So if everyone is in 1 group they can make a agreement on what map the dueling season will be on. Then the one with the most elo wins the season or they can have a 3 game knock out for the top 8 duelers and the last one standing wins the season.
Caricamento...
Caricamento...
17.08.2025 in Stealth
Scritto da PennFranklin, 16.08.2025 at 19:51

Is it me or is it that sometimes no matter how many sentry planes you have, stealth still gets through? It's annoying lol

you just need more, i usually make like 10 to cover the whole area, u can see thr view rangers and line them up there
Caricamento...
Caricamento...
AW NEVER DIES
Caricamento...
Caricamento...
16.08.2025 in Stealth
If you are using sentries as stealth goal post its inefficient. the stealth detection isnt high enough really. It would be cool if atwar had stealth detection not tied to view range
Caricamento...
Caricamento...
16.08.2025 in Stealth
Is it me or is it that sometimes no matter how many sentry planes you have, stealth still gets through? It's annoying lol
Caricamento...
Caricamento...
Update #10 - Railroad woojoo PTSD
v1.5.0


Changelog (17/08/25):
    Units:
  • -1 critical for Heavy Artillery.
  • -1 upkeep for American Infantry.
  • +4 critical for Bunker, added to British Cyprus and Oil/Gas.
  • -50 cost for Heavy Tank.
  • -20 cost, -2 range, -2 vision, -1 attack, -1 defense, -1 critical for Monoplane.
  • +2 attack bonus vs. Communist Vanguard for Hunter-Commandos.
  • +1 defense bonus vs. Biplanes/Albatros for naval transports.
  • +10 defense bonus vs. Stealth for Administrative Centre.
  • -10 cost to Auxiliary Ship, +2 attack/defense bonus vs. Submarines/Biplanes, added to England, Sussex and Greater London, removed from Pommern.
  • -1 capacity for U-boats.
  • "Maksima HMG" added to Oil/Gas.
  • "Railway Howitzer" added to Île-de-France and Greater London after turn 29.

    Finances:
  • +400 starting funds for United Kingdom.

    Reinforcements:
  • +1 reinforcements in Basra (United Kingdom).

    Cities:
  • Fixed Murmansk placement.
Caricamento...
Caricamento...
Scritto da El Serbio, 16.08.2025 at 09:40

Scritto da brianwl, 15.08.2025 at 00:31

Scritto da Dominicano real., 14.08.2025 at 22:17

I'm asking you if it doesn't seem suspicious to you? Because it does seem strange to me the number of minor accounts of rank 5 that have come just to duel with (xit) is incredible, even accounts that are created play one or two duels with him and then are eliminated, that is more rare

...
I just hope that the moderators or whoever is in charge of this take my report into account and do something about it. It can't be that I'm the only one who notices this unusual behavior. I've been reporting it for years and no one does anything!



For me, my bottom line has continued to be that when a season draws to a close, if the top 4 (or top 8) want to create a tournament, i will host, and observe those games personally so that the season can have a winner based on defeating fellow duelers, rather than manipulating the elo system. It's the best i can offer until i hear a better idea. ♥


This is best idea and fair one. Top 4 or top 8(if 8 players has elo close to each other) should play tourney and thats how we should determine our season winner.. Maybe some of them will argue about duel settings, for example, xit would want World game 5k etc, but in my opinion it should be bo5, 2 times west duel and 2 times east duel, and 5th time player can toss a coin or any other random way to decide which settings to play if they can't agree on their own.
Caricamento...
Caricamento...
Scritto da brianwl, 15.08.2025 at 00:31

Scritto da Dominicano real., 14.08.2025 at 22:17

I'm asking you if it doesn't seem suspicious to you? Because it does seem strange to me the number of minor accounts of rank 5 that have come just to duel with (xit) is incredible, even accounts that are created play one or two duels with him and then are eliminated, that is more rare

...
I just hope that the moderators or whoever is in charge of this take my report into account and do something about it. It can't be that I'm the only one who notices this unusual behavior. I've been reporting it for years and no one does anything!



For me, my bottom line has continued to be that when a season draws to a close, if the top 4 (or top 8) want to create a tournament, i will host, and observe those games personally so that the season can have a winner based on defeating fellow duelers, rather than manipulating the elo system. It's the best i can offer until i hear a better idea. ♥


This is best idea and fair one. Top 4 or top 8(if 8 players has elo close to each other) should play tourney and thats how we should determine our season winner.. Maybe some of them will argue about duel settings, for example, xit would want World game 5k etc, but in my opinion it should be bo5, 2 times west duel and 2 times east duel, and 5th time player can toss a coin or any other random way to decide which settings to play if they can't agree on their own.
Caricamento...
Caricamento...
Scritto da Patricky, 10.07.2025 at 15:35

Relocating your capital is possible in most strategy games but it is quite problematic in atwar.
As for the buildings, that won't happen. They were created for the sole purpose of being unmovable/untransportable. That is a focal part of their main functionality.


Make an air trans unit that only transports the building and it can
Caricamento...
Caricamento...
Im in buddy, i love this game and want to see it thrive again
Caricamento...
Caricamento...
Once we reach 100 views I will drop PART TWO
Caricamento...
Caricamento...
And on the other hand, I think that the minimum rank to start dueling should be rank 8. A rank 8 player would already have enough experience to know the mechanics of the game and be able to defend his Elo in a fair way.

I also advocate that the Elo system be reset to 0, since many players who today boast of large stacks of Elo have achieved it in a rigged way.
Caricamento...
Caricamento...
atWar

About Us
Contact

Privacy | Termini di servizio | Insegne | Partners

Copyright © 2025 atWar. All rights reserved.

Raggiungici su

Diffondi il verbo