Risultati trovati: 1632
I can neck everyone in a and a+
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Scritto da Almighty Life, 10.11.2024 at 19:46

Scritto da Eridans, 05.10.2024 at 04:13

For my "Star Trek War" map that has this error at point 6/7 of loading and does not allow editing, could I ask if it is possible to recover it?

The problem certainly depends on the borders, I was making the map, if to recover it you have to eliminate all the borders that's fine, I could redo them, but redoing it from scratch with nations, cities and units is a bit too much...


I got my map back by Dave resetting the map to a save before I edited the border causing the bug. You would need to know the last save where your map was working.


Thanks for the warning, unfortunately I don't know when the last valid save was because I make changes when I have time, the last change on the borders didn't give me an error, then I tried to go back many days later and it wouldn't fit anymore

logically though since it says modified on 08/25/2024 it should be the one before that date
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12.11.2024 in He won
Scritto da nutt, 05.11.2024 at 22:02

I did this last election and they all flipped blue overnight

It was impossible, when Virginia numbers started coming I knew democrats and progressives did not vote or voted Trump more than the usual.
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Only troll is Sascha with WD, but he would send gestapo on me if I did not put him there.
I thought about putting Rains in A east, even though he is probably the player with one of the best winrates on east - he is Lion's copyboy and we must respect the original. I decided to put him in Strong east at the end, because we all copy strong playstyles when we want to win. Someone could maybe say that there are a lot of S players and small amount of other tiers - it is with a reason: When I cw and have a good player in east it does not matter if it is khau or karlo - even though there is big skill gap between the two, they are both strong players and I must focus on them. Difference between strong, average and bellow is:
Strong - you must focus the player or he will win for his team
Average - you still focus but he won't punish you well enough if you go help the other front, and he won't be hard to beat anyway
Bellow average - you can eat fast and leave no crumbs
Mecoy is strong one trick player, but he repeats the same moves in every game. Play him once, you will win the next 5 games of him in the same pick.
Also, why did you even put players like niels or kaska? Literally these players did not play more than 10 cws in last 3 years.
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https://imgur.com/a/ddFJpLK

Tried being as objective as possible, give ur thoughts (for some reason /img doesn't work)
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Im either with or above Croat no in-between XD
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Too harsh on me imo.
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Scritto da 1122, 11.11.2024 at 18:26

Just the fact that temp regard himself as "A tier" is already enough to make this list a joke
No offense


Don't break people's dreams.
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Just the fact that temp regard himself as "A tier" is already enough to make this list a joke
No offense
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WAw
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Based on cw and (sometimes) duel performance in 2024. Some people are rusty and pass their primes and skill has also inflated in Atwar too.
Anyways, this list is accurate and not biased. Cry below my post now.



Look at the crying below guys. hehe
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11.11.2024 in The end.
Scritto da Dominoz, 10.11.2024 at 21:50

I love you brother. Was an honor to be your student and clanmate, I enjoyed very moment I shared with you. I sent you a personal message so if you ever come back online and read your messages, make sure to add me. I love you man.


average grom and dogminoz conversation in clan chat

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Scritto da Metyu, 11.11.2024 at 06:46

Does he play scen

Don't think so, maybe when a scen is being hosted you/we can invite him if he's online.
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Scritto da tempest (bw fan), 10.11.2024 at 22:09

Hi. there is a r8 non prem who is pretty decent at comp rn. I've tried to have many lowranks stick to the game by inviting them and trying to train them but most of them don't stick around. Cabel is active and looks like he will stick around to play more games. It is only good for the community if we can help other non prems get prem so they can enjoy the game more.
Lifetime prem is usually 5000 pcs but sometimes their might be a sale so it could be 4000 or 4500 pcs and maybe on Christmas prem could be even cheaper. If you wanna help Cabel get prem, donate pcs to his account here -->https://atwar-game.com/users/profile.php?user_id=2436916

Does he play scen
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As referenced in this post: https://atwar-game.com/forum/topic.php?topic_id=49724, this game takes too much upfront investment in time for the next generation of gaming.

Think about this (credits to Brsjak), why would I play a game of Atwar for ~2.5 hours when they could have played 4-5 rounds of League or Valorant in the same amount of time knowing that they'd have someone at their level to play with?

So what's a solution?

What I'm calling for is a push towards Minimalism.


Up till now, there have been several beautiful maps like WW1, The Rome Series, Nifty's GGG, WW2, etc. These are great, highly detailed, and beautiful maps. The only caveat is that in order to play these properly you need a lot of training, time, and investment in this game. You can't seriously ask a beginner to sit for 4+ hours playing the Austro Hungarian empire in WW1 to only be overwhelmed by France at t30. What you can ask a beginner to do is play a game of Risk. You don't need 4 minutes a turn to play Risk. Hell, you don't even need 2 minutes a turn to play Risk. The only bottleneck in Risk is rolling the dice and AtWar automates this for you.

It seems like if we made a segment of AtWar that was doable in 2 minutes because the maps were simple and enjoyable (while retaining much of AtWar's classical charm) we could bring in and attract more players looking for a fast hit of dopamine. AtWar would become something more feasible to play with friends. Atwar could be a party game. The faster paced part of AtWar could be to Risk like https://colonist.io/ is to Settlers of Catan. People who want to play advanced Risk but don't have the time to play Risk over the board could have an outlet to play Risk.

So what I'm suggesting is to:
1. Make a simplified World Map free to the public (no premium required) with less cities that more closely resembles Risk and can be played at 2 minutes a round. (Halving the time it takes to play a game).
2. Making less complex versions of scenarios that are more amicable to shorter rounds.
3. Create a Bullet Lobby restricting games to 1 to 2 minutes a turn. This will showcase a much faster and approachable version of AtWar and be fun for certain players who just want to go fast.

The third point is really salient because I can't even play a Europe 3 v 3 at home anymore without having to go somewhere else because 30 minutes will pass and the game has just begun. If we can play Bullet Risk on Atwar then I'm sure many people could appreciate it because now they can play the game during their breaks or lunch time without having to worry about having to leave early.
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Credits to Patricky and Dave in https://atwar-game.com/forum/topic.php?topic_id=49724.

Bots could be a game changer for AtWar since now:
1. Beginners don't need to rely on dwindling lobbies to fill games.
2. Bots don't discriminate.
3. Bots provide an approachable enemy for new players.
4. Bots can be teachers for new players at a time when the old guard has gone away.
5. More games can be started independently => Filling Lobbies => Increasing Activity => Making Lobbies more Magical => Increasing interest in the game.

At present, this game has no support system for new players other than a tutorial or two so no wonder new players would feel lost and confused trying to approach this game. And if the first thing they see when they join is a toxic r7 telling them they're trash and a bunch of r4s kicking them from a game then I don't see how we're supposed to recruit any new players at this point.
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GW Germ Supremacy


xbugs take on Kaska and Wheelo
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Scritto da Tokugawa, 25.01.2024 at 10:36


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Hi. there is a r8 non prem who is pretty decent at comp rn. I've tried to have many lowranks stick to the game by inviting them and trying to train them but most of them don't stick around. Cabel is active and looks like he will stick around to play more games. It is only good for the community if we can help other non prems get prem so they can enjoy the game more.
Lifetime prem is usually 5000 pcs but sometimes their might be a sale so it could be 4000 or 4500 pcs and maybe on Christmas prem could be even cheaper. If you wanna help Cabel get prem, donate pcs to his account here -->https://atwar-game.com/users/profile.php?user_id=2436916
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10.11.2024 in The end.
I love you brother. Was an honor to be your student and clanmate, I enjoyed every moment I shared with you. I sent you a personal message so if you ever come back online and read your messages, make sure to add me. I love you man.
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Game has been in my life for 10+ years that's wild enough. Love you all truly!
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Scritto da Eridans, 05.10.2024 at 04:13

For my "Star Trek War" map that has this error at point 6/7 of loading and does not allow editing, could I ask if it is possible to recover it?

The problem certainly depends on the borders, I was making the map, if to recover it you have to eliminate all the borders that's fine, I could redo them, but redoing it from scratch with nations, cities and units is a bit too much...


I got my map back by Dave resetting the map to a save before I edited the border causing the bug. You would need to know the last save where your map was working.
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Then fix it yourself g
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Bug Report Template:

Bug Report
Expected behavior
When I hit a wall twice with a second distinct stack whose path is blocked by another wall, the move is canceled.

Actual behavior
When I hit a wall twice with a second distinct stack whose path is blocked by another wall, I get a red error. Upon checking the console, it says "Key already exists".


Steps to reproduce the behavior
This requires two players at war to reproduce:

1. Player A creates two walls (1) and (2), where wall (2) is behind wall (1).
2. Player B moves two stacks of units in a position where they can hit wall (1) but not wall (2).
2. Player B uses 1 of the stacks to move it to a distinct position, and then move it again to attack wall (2).
3. Player B uses the other stack to try and attack wall (2) while having wall (1) in the way.

Information:
Browser: Microsoft Edge
OS: Windows 11

Attachments:
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Update Log #3
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Calradia Atwar: Part 1


Pravenian Reporter Chronicle


Turn 25: Year 1273, Winter Cycle
The Winter Conflict







King Longate of dey' Almighty has crossed into the Swadian Plains with a retinue numbering 400+ alone. His intent to support Sultan Gilalad in a proxy war by launching a crusade against Emir Murad IV of Ahmerrad. The war between Sultan Gilalad and Boyar Apollo nicknamed "The Winter Conflict" has calmed to a standstill with only 2 counties being occupied by Boyar Apollo in the Spring Campaign of 1272 and Boyar Apollo not ordering any forward movements to pressure the Sarranians this cycle. Sultan Gilalad decides to only reinforce his small piece of the plainlands. The frontline, still massive stretches from Tahibler Village all the way to the sands of Castle Jameyyed, nearing 280km.




To the east news of the Valiant Siege of Narra has been confusing. Sultan Gilalad now conscripting all able men bolstered Narra to a garrison of 53 men, still cut off by Boyar Apollo's and Baron Bee_Gu forces but no longer under siege. Baron Bee_Gu has opted to occupy the city of Halmar in a violent and ferocious battle ending in a pyrrhic victory. There are reports that over 98% of the population were killed, maimed, or imprisoned by the Baron's forces. The Sack of Halmer has earned Baron Bee_Gu the title of "The Ruthless".




Emir Murad IV of Ahmerrad, Failing to occupy The Duchy of Halmer before his ally has been undecisive for the past year. Ushering no new campaign against the west and making no further conscriptions. The frontline still secured by the Sarranian mountain range remains unchanged 267kms from the Duchy of Durquba to the border of Jameyyed Castle.




The Duchy of Tulga has risen from its passiveness. The Woojoo Khanate expands to the north and invades the Kherghit Steppe, convoying dozens of warbands to the frontline spanning less than 100km. The prosperous Duchy Of Ichamur in their grasp. With the trouble rising in the east, there are reports that the battered horseman of Baron Bee_Gu the Ruthless are rushing east leaving the Winter Conflict and Boyar Apollo to the plains. We can only imagine the effect this will have in the coming months.
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Tengri sucks I won in the end thanks for all those who invested in $Dominoz I hope being a hobo is working out well for you if you invested in $Tengri
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why did bro choose macedonia
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09.11.2024 in I have a Dream
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