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Post: 6   Visitata da: 52 users
27.03.2016 - 11:28
Can we somehow make that naval transports and air transports dont die before militias, when you defend in cities if you are playing nc or sm? Pretty please?
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27.03.2016 - 12:09
And tanks dying before militia as well...
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Another 6 a.m. start to the day just like all the rest
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27.03.2016 - 12:13
So beutiful. I crie evry tiem
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27.03.2016 - 13:44
Scritto da Permamuted, 30.01.2016 at 15:38

Scritto da clovis1122, 06.04.2015 at 19:25

I was SO DAMM SURE that STEALTHS attack first than MARINES, but I just played a game and it TROLLED ME!.

So, please allow this order: When units have the same attack do this: Air > Sea > Land.

Thanks


just for attack because sm airtrans and nc naval trans will defend before militia...


Let Laochra explain us why not. Although I think that I already know it.
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27.03.2016 - 15:31
Scritto da clovis1122, 27.03.2016 at 13:44

Scritto da Permamuted, 30.01.2016 at 15:38

Scritto da clovis1122, 06.04.2015 at 19:25

I was SO DAMM SURE that STEALTHS attack first than MARINES, but I just played a game and it TROLLED ME!.

So, please allow this order: When units have the same attack do this: Air > Sea > Land.

Thanks


just for attack because sm airtrans and nc naval trans will defend before militia...


Let Laochra explain us why not. Although I think that I already know it.


what are you talking about, ofc i support this. take 1 def off the trans and add 2 hp to compensate, problem solved.
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27.03.2016 - 15:41
Scritto da Permamuted, 27.03.2016 at 15:31

Scritto da clovis1122, 27.03.2016 at 13:44

Scritto da Permamuted, 30.01.2016 at 15:38

Scritto da clovis1122, 06.04.2015 at 19:25

I was SO DAMM SURE that STEALTHS attack first than MARINES, but I just played a game and it TROLLED ME!.

So, please allow this order: When units have the same attack do this: Air > Sea > Land.

Thanks


just for attack because sm airtrans and nc naval trans will defend before militia...


Let Laochra explain us why not. Although I think that I already know it.


what are you talking about, ofc i support this. take 1 def off the trans and add 2 hp to compensate, problem solved.


hmmm... I remember it being changed to stop "theses players who moves huge load of militias in air transports and you can never catch them".

and that actually seemed like a good reason though... I wish I remembered where did I saw that.
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