07.01.2020 - 08:38 ''13 million people in Yemen are facing starvation in what could be the "worst famine seen anywhere in the world for 100 years..." ''... Its people suffering desperate privation and living under the constant threat of air strikes.'' The World's 'forgotten war': The Yemen War 2019. Settings Victory condition: capture all enemy players by holding capital for 3 turns Max. game duration: 50 turns Turn duration: 4 min Players: 6 Specified Buildings: Rare units: To win this scenario, it is recommended to take controle over the oil fields and gas plants spread out over the Yemen territory... Map overview Factions: 3 teams 1 ~ Saudi Arabia: help the Yemen Government with funds as well as pushing the Houthi's northern. 1 ~ Yemen West: defend your southwestern territory, push slow and never rush without Saudi's assistance (!). 1 ~ Yemen East: hold your eastern territory at all cost, it is the ultimate survival. Its capital is located near Aden, otherwise it would be an impossible game for you. 2 ~ Houthi North: defend and counter the opponent once they failed to rush. 2 ~ Houthi South: defend and counter the opponent once they failed to rush. 3 ~ AQAP: attack, counter, capture: play aggresive, your direct opponent doesn't have a clue how to defend you.. Starting funds Units Specific units and events Don't worry, every faction will receive a gen turn 1. Hints, recommended strategies and play guide Saudi Arabia: no specific recommendation Houthi North: main key is to hold trenches and expand slowly, IMP or PD Houthi South: main key is to hold trenches and expand slowly, IMP or PD Yemen West: try to make Houthi faction mad, IMP or GC (?) Yemen East: don't lose East too quickly, IMP or PD Al Qaeda: play as an annoying player, GW (highly recommended) or IMP Updates 03.02.2020: Updated overall design. 03.02.2020: Nerfed suicide-truck in stats and costs
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07.01.2020 - 10:02
Suicide truck looks a bit useless. Decrease it's overall stats and cost maybe? A truck wouldn't cost twice as much as a tank and deal 50% more damage than one. So in order to make it realistic, you should make it weaker and cheaper. However, it should be costly in terms of reinforcements/manpower to build.
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