njab Account eliminato |
When you play imperialist, all units get their cost reduced for -30 and their attack for -1. But 0 cost units such as the event units (mostly stealths or some starting units) get their attack reduced too. That makes no sense at all. In real life, if you want to build more units for less cost you nerf them, but if you get some units as a gift e.g. from Russia or USA, you don't have to nerf anything -- because they're free. This is an enormous issue on all kinds of scenarios.
My suggestion is to leave 0 cost units unchanged with imp.
Caricamento...
Caricamento...
|
njab Account eliminato |
Caricamento...
Caricamento...
|
|
Caricamento...
Caricamento...
|
|
----
Caricamento...
Caricamento...
|
|
----
Someone Better Than You
Caricamento...
Caricamento...
|
ROYAL Post: 526 Da: Israele
|
Why not instead give mapmakers the ability to select if certain units are affected by strategies or not.
----
Caricamento...
Caricamento...
|
|
Scritto da ROYAL, 04.04.2016 at 13:09
Why not instead give mapmakers the ability to select if certain units are affected by strategies or not.
I think the same...
----
Do you fear death? Do you fear that dark abyss? All your deeds laid bare. All your sins punished.
Caricamento...
Caricamento...
|
|
Scritto da ROYAL, 04.04.2016 at 13:09
Why not instead give mapmakers the ability to select if certain units are affected by strategies or not.
That will be to OP.
----
*War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
Caricamento...
Caricamento...
|