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Scritto da Phoenix, 16.12.2015 at 10:14
Scritto da Phoenix, 16.12.2015 at 09:56
no.. i actually asked that they be made +10 more expensive to counter the high damage.. learn to read fag
Scritto da Phoenix, 14.12.2015 at 23:44
Scritto da Meester, 14.12.2015 at 23:28
Seems fine to me.
It's definitely not viable in 3k anymore, and RA ukraine in 10k sucks balls atm
Was just answering to this one.
Okay, then i want to make other proposition. Bring nukes as regular units. 250dmg, 100hp 'cause reasons, 4k cost.
And yes, already see how that works 'making them stronger but expensive'. Pick poland or even ukraine and use the money you have to spam 30 op RA tanks. Good thinking.
For fuck sake... read my post before you respond again you retard... they weren't unbearable before and if players realise tanks are weak they will rush them.. much like you can do with DS helicopters... omfg.
You fucking hairless retarded cunt with a vaginal infection (i like this one), you are trying to make something stupid look.. fuck it, its still stupid.
They weren't unbearable before? I assume that's the opinion of you, el fag, opi, critical etc? Wondering what you guys have in common. Cunts. Ra players. Blitz players..
Next.
Ra was shit unskilled strategy. It good boosted. RA transfered into op unskilled strategy. Got nerfed back and now you want history to repeat? yeah, i am going with this one. People usually learn from mistakes.
It's hard to read your posts fully because they doesnt make sense, they are just.. couple of random words with couple of random insults, yey.. Intelligent boy. If you read my posts normaly, i am just trying to give example.
New example: if someone picks RA (the new yours op RA), all the enemy had to do is to get lucky and rush with.. his units your stacks, right? And he win.
Now if enemy is gw/mos/imp or half of other strategies, or he is acrros the fucking map, hes gonna lose in 80% times if the ra is op again. Just a random number. Not really a statistic or something.
Go choke on your mothers dick is my new favorite insult for you.
Edit: yee i am done here, gl with ra.
Shut the fuck up Steve
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This is just bad, strategies that will be used by the entire AW community are being "balanced" and prepared for 10k EU................as if there is no other maps or settings on the entire fucking game.........
Just remember how giving +1 capacity to NC destroyers fucked up so many maps and scenarios all for your little "balance"
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Scritto da Evic, 16.12.2015 at 17:16
This is just bad, strategies that will be used by the entire AW community are being "balanced" and prepared for 10k EU................as if there is no other maps or settings on the entire fucking game.........
Just remember how giving +1 capacity to NC destroyers fucked up so many maps and scenarios all for your little "balance"
i know how you love to hate on eu, but this is not true. The handful of players involved in the evolution of the strategies at current consider the entire dynamic of how the strategies interact with default map across all income ranges. This tends to hold true for custom maps if the mapmaker sticks to the default units as mapmakers are limited to a standard in how they can layout a map(ie. you cant customise income in relation to starting cost of a country). We strive to find a competitive niche for every strategy. We try to avoid counter strats, this is not rock/paper/scissors. We also do not take into consideration the desires of players who want to play expensive power strats like relentless attack on 3k.
Atwar and it's strategies were built around the default map and it's units. Considering the ever growing number of scenarios and custom maps all with various different units, layouts and visions of how they should be played, what would your solution be to the evolution of the strategies?
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Strategies should just be optimised and left untouched... Fucks with gameplay
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The reason why custom maps aren't really considered when altering strategies is that you can change the map's units/income/make non-default units but you can't change the default map (which is the single most played map).
Dejavu
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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Scritto da Evic, 16.12.2015 at 17:16
This is just bad, strategies that will be used by the entire AW community are being "balanced" and prepared for 10k EU................as if there is no other maps or settings on the entire fucking game.........
Just remember how giving +1 capacity to NC destroyers fucked up so many maps and scenarios all for your little "balance"
. We also do not take into consideration the desires of players who want to play expensive power strats like relentless attack on 3k.
I'm not just thinking about myself here... Lower ranks that you claim use RA as a low skill strat cant compete with high ranked premium players as it is.. Nerfing this strategy only makes it harder for them... I don't care if you empower it in other ways compared to how I suggested but the latest update sucks and does not make sense.. Its a low skilled strat like you said. So why make changes to things like bombers and destroyers? You're just complicating it and alligning the game with "pay to win"
Make different changes.. Boost tank range a little more, add +1 to capacity.. Leave attack at 8 and increase tank defense to 5 again.. It wasn't very good at holding cities before but now tanks are easier to rush they suck.. Infantry on RA (previously known as fucking Tank Commander ( again why fuck with destroyers and bombers??)) still dint have their in city defense bonus remember.
The strategy as a whole is weaker across the board.. Not just 3k.. Fuck you Lao.
Its sucks at 5k.. 10k.. 15k eu and does not have the sweatspot in range to be considered viable in North America and Asia.
If you think otherwise, duel me with it
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Scritto da Phoenix, 17.12.2015 at 02:51
Scritto da Evic, 16.12.2015 at 17:16
This is just bad, strategies that will be used by the entire AW community are being "balanced" and prepared for 10k EU................as if there is no other maps or settings on the entire fucking game.........
Just remember how giving +1 capacity to NC destroyers fucked up so many maps and scenarios all for your little "balance"
. We also do not take into consideration the desires of players who want to play expensive power strats like relentless attack on 3k.
I'm not just thinking about myself here... Lower ranks that you claim use RA as a low skill strat cant compete with high ranked premium players as it is.. Nerfing this strategy inly makes it harder for them... I font care if you empower it in other ways compared to how I suggested but the latest update sucks and does not make sense.. Its a low skilled strat like you said. So why make changes to things like bombers and destroyers? You're just complicating it and alligning the game with "pay to win"
Make different changes.. Boost tank range a little more, add +1 to capacity.. Leave attack at 8 and increase tank defense to 5 again.. It wasn't very good at holding cities before but now tanks are easier to rush they suck.. Infantry on RA (previously known as fucking Tank Commander ( again why fuck with destroyers and bombers??)) still dint have their in city defense bonus remember.
The strategy as a whole is weaker across the board.. Not just 3k.. Fuck you Lao.
Its sucks at 5k.. 10k.. 15k eu and does not have the sweatspot in range to be considered viable in North America and Asia.
If you think otherwise, duel me with it
I still like you better as an adorable special snowflake low rank your so bitter now have fun man! It is a game after all no reason to come just to fight haters all day. (Not saying I agree or disagree with any of this) the game was a much better enviornment in late 2012 early 2013 the easiest way to make a better future is to remember what works and don't work for the community. It seems we have evolved from critical debating into savagely insulting one another. I guess the old starwars saying is correct compition leads to rivalry and rivalry festers into hate, hate is the gate way to the dark side.
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We are not the same- I am a Martian.
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Scritto da Helly, 17.12.2015 at 03:00
Scritto da Phoenix, 17.12.2015 at 02:51
Scritto da Evic, 16.12.2015 at 17:16
This is just bad, strategies that will be used by the entire AW community are being "balanced" and prepared for 10k EU................as if there is no other maps or settings on the entire fucking game.........
Just remember how giving +1 capacity to NC destroyers fucked up so many maps and scenarios all for your little "balance"
. We also do not take into consideration the desires of players who want to play expensive power strats like relentless attack on 3k.
I'm not just thinking about myself here... Lower ranks that you claim use RA as a low skill strat cant compete with high ranked premium players as it is.. Nerfing this strategy inly makes it harder for them... I font care if you empower it in other ways compared to how I suggested but the latest update sucks and does not make sense.. Its a low skilled strat like you said. So why make changes to things like bombers and destroyers? You're just complicating it and alligning the game with "pay to win"
Make different changes.. Boost tank range a little more, add +1 to capacity.. Leave attack at 8 and increase tank defense to 5 again.. It wasn't very good at holding cities before but now tanks are easier to rush they suck.. Infantry on RA (previously known as fucking Tank Commander ( again why fuck with destroyers and bombers??)) still dint have their in city defense bonus remember.
The strategy as a whole is weaker across the board.. Not just 3k.. Fuck you Lao.
Its sucks at 5k.. 10k.. 15k eu and does not have the sweatspot in range to be considered viable in North America and Asia.
If you think otherwise, duel me with it
I still like you better as an adorable special snowflake low rank your so bitter now have fun man! It is a game after all no reason to come just to fight haters all day. (Not saying I agree or disagree with any of this) the game was a much better enviornment in late 2012 early 2013 the easiest way to make a better future is to remember what works and don't work for the community. It seems we have evolved from critical debating into savagely insulting one another. I guess the old starwars saying is correct compition leads to rivalry and rivalry festers into hate, hate is the gate way to the dark side.
i'm not bitter, i was just annoyed at the man bitch comment about changing strategies to suit a players desires in 3k.. I respect Laochra as a whole and I don't want to be seen as a grouch: I'm not, I just get irritated. But bro, i'm totally watching the new star wars today!!! So fucking excited!!!!!!!!!!!!!!!!!!! I hear you on the competition front. I do need to chill out more
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Eagle (Mod) Post: 1481 Da: Serbia
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Ok, boost ra and give pd +1 def to inf and mil, fair enough
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The reason why custom maps aren't really considered when altering strategies is that you can change the map's units/income/make non-default units but you can't change the default map (which is the single most played map).
Balancing a strategy based in one map have lots of flaws, you know... that you added the ''most played map" doesn't add anything if you consider the big advantage that the default map had and have against the custom maps. It just can't measure anything.
If balancing them around default map is a thing imagine doing this only for the europe+ present... even more horrendous.
Lucky Bastard is the best example of a strategy that perform rather bad in default map but very strong outside of it. This doesn't means it should'be changed or deleted, in fact, it requires a Nerf...
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The reason why custom maps aren't really considered when altering strategies is that you can change the map's units/income/make non-default units but you can't change the default map (which is the single most played map).
Balancing a strategy based in one map have lots of flaws, you know... that you added the ''most played map" doesn't add anything if you consider the big advantage that the default map had and have against the custom maps. It just can't measure anything.
If balancing them around default map is a thing imagine doing this only for the europe+ present... even more horrendous.
Lucky Bastard is the best example of a strategy that perform rather bad in default map but very strong outside of it. This doesn't means it should'be changed or deleted, in fact, it requires a Nerf...
Balancing strategies around many maps also bring a lot of flaws, and even though I'm for balancing based on many maps it's simply impractical in AW. Which maps are you going to choose? Most played? K let's balance based on RP and WW1 (ik these not most played is example), and even then, each map is vastly different than the other, how do you expect to please all sides? Obviously general AW gameplay should be considered, but again the default is the most played map even if it isn't fair.
sorry for late reply ive been playing several games
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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EDIT: nvm I'll elaborate my points later...
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