Acquista l'abbonamento Premium per nascondere tutta la pubblicità
Post: 18   Visitata da: 77 users
23.10.2014 - 22:19
Have you ever happen to play a colonial map or long total annihilation map and at some point or another you had to follow a player that was technically dead, but you couldn't kill him because he capture a island in the middle of the pacific or south africa? Well no more!

Lets add a defeat that will trigger if the player meets certain criteria, example:

----------Does the player have his capital?
----------If TRUE: no effect
----------If FALSE: is X > 20?
--------------------If TRUE: no effect
--------------------If FALSE: Is it reinforcements week?
--------------------------------If TRUE: Player loses
--------------------------------If FALSE: no effect
(X) = Reinforcements.

^ this is by no means a script, its just a example of a function that could be used to make players lose in total annihilation.
Caricamento...
Caricamento...
23.10.2014 - 22:29
Doesn't that take away from what total annihilation is?
----
It's not the end.

Caricamento...
Caricamento...
24.10.2014 - 00:23
Scritto da Mr_Own_U, 23.10.2014 at 22:29

Doesn't that take away from what total annihilation is?

yes it does.

mou is right here tunder, just kill them fast and ban them so they can never troll again that is what i do
Caricamento...
Caricamento...
24.10.2014 - 00:55
Black Shark
Account eliminato
Scritto da Quantum027, 24.10.2014 at 00:23

Scritto da Mr_Own_U, 23.10.2014 at 22:29

Doesn't that take away from what total annihilation is?

yes it does.

mou is right here tunder, just kill them fast and ban them so they can never troll again that is what i do
It is not always an option.
Caricamento...
Caricamento...
24.10.2014 - 07:57
Scritto da Quantum027, 24.10.2014 at 00:23

Scritto da Mr_Own_U, 23.10.2014 at 22:29

Doesn't that take away from what total annihilation is?

yes it does.

mou is right here tunder, just kill them fast and ban them so they can never troll again that is what i do


This could be a different victory condition. Colonial maps need this.

Rather than: capture enemy capital or capture enemy home country, or capture all cities, it could be: capture means of production.
Caricamento...
Caricamento...
24.10.2014 - 08:36
Scritto da Tundy, 24.10.2014 at 07:57
Rather than: capture enemy capital or capture enemy home country, or capture all cities, it could be: capture means of production.

I understand your idea and agree with you. There should be an option for scenario creators to determine a player would lose if specific cities are captured.
----
"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Caricamento...
Caricamento...
24.10.2014 - 09:02
Scritto da Pinheiro, 24.10.2014 at 08:36

Scritto da Tundy, 24.10.2014 at 07:57
Rather than: capture enemy capital or capture enemy home country, or capture all cities, it could be: capture means of production.

I understand your idea and agree with you. There should be an option for scenario creators to determine a player would lose if specific cities are captured.

Which is NOT total annihilation but a different victory condition. For instance, if income or reinforcements drop under a certain minimum level or particular cities have been taken and kept for a certain amount of turns, etc.
----
Caricamento...
Caricamento...
24.10.2014 - 09:22
Scritto da Columna Durruti, 24.10.2014 at 09:02
Which is NOT total annihilation but a different victory condition.

Of course.
----
"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Caricamento...
Caricamento...
24.10.2014 - 09:25
Support only if X < 5.

20 is too much. And btw support the new condition and cities.
Caricamento...
Caricamento...
24.10.2014 - 11:16
Support. I can just imagine all the fun map makers will have with this sort of thing.
Caricamento...
Caricamento...
24.10.2014 - 13:34
This is a new win condition. total annihilation is fine the way it is now
Caricamento...
Caricamento...
26.10.2014 - 18:14
Scritto da Tundy, 24.10.2014 at 07:57


This could be a different victory condition. Colonial maps need this.

Rather than: capture enemy capital or capture enemy home country, or capture all cities, it could be: capture means of production.

Suport
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

Caricamento...
Caricamento...
28.10.2014 - 14:54
 brianwl (Amministratore)
Leave Total Annihilation as is... having to chase down a fleeing enemy is part of what defines TA.
----

Caricamento...
Caricamento...
28.10.2014 - 15:58
 KYBL
No please dont this is how i win half my total annihilation games
----

Caricamento...
Caricamento...
28.10.2014 - 16:59
Scritto da KYBL, 28.10.2014 at 15:58

No please dont this is how i win half my total annihilation games


By running away until they get bored of persecuting you?
Caricamento...
Caricamento...
28.10.2014 - 19:01
Support
Caricamento...
Caricamento...
01.11.2014 - 13:17
 KYBL
Scritto da Tundy, 28.10.2014 at 16:59

Scritto da KYBL, 28.10.2014 at 15:58

No please dont this is how i win half my total annihilation games


By running away until they get bored of persecuting you?

yes
----

Caricamento...
Caricamento...
03.11.2014 - 07:07
4 or 5 sentry planes should be enough to reach from north to south edges. Then just work your way around the map. Doesn't seem very difficult to me. Though I've never played one.
Caricamento...
Caricamento...
atWar

About Us
Contact

Privacy | Termini di servizio | Insegne | Partners

Copyright © 2024 atWar. All rights reserved.

Raggiungici su

Diffondi il verbo