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27.10.2015 - 11:24
A guide to atWar: Intermediate

Assuming you have a good expansion and briefly knowledge of battle mechanic, I will explain your the rest of concepts, making a deeper review.





Table of Contents



1. Cities, countries, and their characteristics
Income
Reinforcements
Terrain organization.
Other measurement
Tools for manage your cities and countries


2. Sea and shortcuts
European sea
Importance of shortcuts


3. Efficiency in atWar
Cost-efficiency
Reinforcements-efficiency
Balanced efficiency in cost and reinforcements.
Managing your Turn Time and moves priorities.






This sum up your atWar learning curve:


Credits to Columna Durruti and the collaborators. The original post can be found here



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27.10.2015 - 11:24
1. Cities, countries, and their characteristics



Income


In atWar, the cities provide you money to maintenance your troops, and also reinforcements if you control the capital. This of course lead to some cities being more important than others since they supply either more reinforcements or more income (or both!) than other cities.

In Europe plus, most of the rich countries and cities are located in the western zone, Scandinavia and Russia. Moscow (438) is the richest city, followed up by Paris (405) and London (399). But taking those countries is hardly efficient as they also have infantries defending them. A good alternative is to take rich countries with few defense as follows:

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Reinforcements


The reinforcements are usually determined by the population of a city. However if you late join a game OR your opponent(s) have a reinforcement advantage over you, then you're going to get extra reinforcements.

Turkey have the biggest amount of cities with 8 reinforcements (three), and as a country features the biggest reinforcement rate of the European plus map, and is also is the 3rd city by reinforcements. However Turkey cities are rather poor, and many of them doesn't provide you any money. It is always suggested to go for countries that have a high reinforcements rate and a middle economy such as Southern Europe, Balkans and some zones closer to Russia.

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Other measurements.


The importance of a city or a country is mostly defined by the current situation, hence why it is hard to group all of them on some few classifications. Some cities and countries such as Greece and Austria are so likely to be important that they are defined as important countries most of the times. Some other common important cities includes Hamburg, Birminghan, Barcelona, Split, Bari, Marseille, etc.

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27.10.2015 - 11:25
How to effective manage your cities


When you control a large empire, it becomes difficult to check your countries. In those situations, you can use the in-game buttons of "Cities" and "Finances" to see some information in regards to your countries. Theses buttons can be found at the superior toolbar (notice they only appear when you are in-game).





Finances
This one allows you to see how much income are you earning from your cities, and also the upkeep cost of your units.

Examples:




Cities
Shows you how much reinforcements do you have available, in which cities, and also the units that are inside that particular city. You can access to the auto-production feature from here, which allows you to automatically build reinforcements in a country.

Example:
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27.10.2015 - 11:25
2. Sea and shortcuts




In order to transport troops from one place to another, you should consider using a transport method such as Sea or Air transport. Whenever you have or not have to use them, doing some maneuvers can make you to reach your destination easy, or even to access to other places that you couldn't otherwise. We will review the 18 Europeans sea, and while you don't need to learn them all, you need to learn how to maneuver on them.

Caspian sea: This map on eu+ is not very important, but allow you to put Russia south in danger from Azerbaijan. Important cities: Baku, Makhachkala.





Mediterranean sea: One of the most used and important sea of Europe+ and atWar in general. Barcelona ( Spain) is the most important city of this sea, but cities like Marseilles (France) and Naples (Italy) allow these two countries to have an entrance to sea. Malta is far from the action too. Important cities: Nantes, Marseilles, Barcelona, Palermo.






Atlantic ocean, Bay of Biscay, English channel and Ireland sea: Another important mass of water. There are many cities which are important ( Bilbao for Spain, Nantes and Bordeaux for France, Plymouth for UK ) because they all have enough range for transport over the three bigger countries of the zone. Both Ireland, Portugal and the rest of the coastal cities only have range for 2 of 3 countries. While the Bay of Biscay is used more by Spain and France, The English channel is used mostly by the United Kingdoms. Important cities: Bilbao, Nantes, Dublin, Bordeaux, London, Bristol.






]North sea: Having his capital on this sea is a great advantage for United Kingdoms which have a very high control over this sea. This is mostly used by UK for transport to Germany, Benelux, France and Scandinavia. Netherlands is also a very strategic place. Since hamburg is the only Coastal city that Germany have, losing it mean losing all his chances for land an effective attack on UK and makes it harder to move troops to France and Benelux. Important cities: London, Amsterdam, Hamburg, Tyneside, Bergen.







Baltic sea and Gulf of Bothnia: The most crowded map of Europe. It connect a lot of countries includes all the Scandinavian ones. It is also know for the wide variety of shortcut's. Important cities: Stockholm, Malmo, Hamburg, Gdansk, Copenhagen, Kaliningrad, Helsinki, San Petesburg.







Aegean sea and Adriatic sea: A tough and hard zone. Since the direct lack of port cities, it make the port very important. Split and Bari, two port city which communicate Italy with Balkans, are the two most important port of the zone. Greece is too far away but still have range for reach most of Balkans and Italy. Important cities: Athens, Split, Izmir, Patra, Bari.





Marmara sea, Black sea and Sea of Azov: The one who rule Black sea usually have the way for hit his opponent's home country, however, Istanbul give a great advantage for turkey, allowing it to have a faster domination of Ukrainian's port ( This is why you see in 3vs3 that turkey is very likely to conquer Odessa and all Ukrainian cities. Sevastopol has become an important place for submarines and stealth attack as a sea transport or submarine can go to turkey and return in the same turn. Important cities: Istanbul, Crimea, Varna, Tiblis, Odessa, Rostov-na-donu.

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Importance of sea and Shortcut's.


While describing the sea, you probably noticed there were several arrows. Those are called shortcuts, and you can use them to save up time and range in order to arrive to your destiny. They are very important for maneuvers.



atWar have many shortcuts, but this is the general rules for recognize a shortcut:

1. You are on sea, and there is a little mass of water with sea next.
2. You are on land, and there is a little mass of sea with land next.
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27.10.2015 - 11:26
Terrain organization


When cities are divided by how much reinforcements and how much income you can earn or use from them, you can notice the apparition of different zones. Theses zones are usually made by a combination of the following four zones:

1. High income, High reinforcements
2. High income, Low reinforcements

3. Low income, High reinforcements
4. Low income, Low reinforcements.


In order to get the best out of a zone, try playing an strategy that adapts to it. Some strategies perform better in zones with low income but high reinforcements, and others in the opposite.

Countries are usually organized in "regions". Each region have their own characteristic. Let's see some of them.



The West: Composed by countries with high income and high reinforcements. There is also some small countries near with low reinforcements but high income.

Scandinavia: Offers high income with low reinforcements. It is also in the Baltic sea, which allow you move greatly in most part of North Europe.

Turkey and Balkans: This zone is a combination of "Balkans" and turkey's influence zones. This offer a very low income, but the best reinforcements rate available in the map.

Poland, Ukraine, Baltics and Russias: Although this zone own the richest city of Europe+ with very good population, it is still lower that West and usually lower that Scandinavia.
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3. Efficiency in atWar




This is a very important aspect of the game. There are a lot of ways in which you are expected to be efficient, but in this guide we are going to talk about the main four: Cost, Reinforce, Cost-Reinforce and Time.


Cost efficiently
For achieve a great management is necessary to have a control over the troops. Cost efficiently is the part which leads to use the troops in the most economical form. This helps for save money and build up a great economy later.

An example of a Cost-efficiently decision: on a hypothetical situation, I have to defend Berlin with 280 money left:



So, I decide to buy militias and save my money for later:

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Reinforcement-efficiently.

Another important but largely forgotten aspect of the game. This one care's for the efficiently usage of reinforcements. The aim is to have a quality-designed troop. Taking the previous situation:



Let's stack it with infantry instead. The reinforcements will be left for the next turn.

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Balanced efficiency in cost and reinforcements.

What about this formula? Different, right?



This is called Reinf-cost efficiently. It consist in combine both reinforce and cost efficiently. This, in overall, show better results most of the times that the other two alone, as this keep a balance between reinforcements and economy. In the screenshot, I've mixed up high quality infantry with cheap militias, getting up the best combination possible for my money and reinforcements.

The cost-efficiently term also apply when expanding. Example: I have 5 reinforcements and 370 funds for attack and capture Czech.



1. A cost-efficiently decision would be buy 5 militias. It saves up 0 reinforcement and 270 money.



2. A reinforcement decision would be, instead, buy 2 tanks. It saves 3 reinforcements and 130 money.



3. However, a Reinf-Cost efficiently decision would be 2 infantry and 1 tank, saving up 2 reinforcements and 150 funds. 3 militias and 1 tank is also a good Reinf-Cost decision, saving up 1 reinforcement and 210 money.





A good part of the problem is when you should'be one or the other, or a mix of both. If you suspect that your capital will be under attack (for example), then you should'be worried about using as much reinforcements as you can - which means you must be cost-efficient. On the other hand, if you fear to be outnumbered soon, then you might want to have some strong troops to fight with - reinf-efficiency. If you're limited by both reinf and money, then you gotta use a mix of both when possible.

Is highly suggested to use up ALL your reinforcements and funds on 1st turn, for gather up the best expansion possible. Of course this rule have many exemptions ( Ukraine and turkey are one examples) but in general, a great expansion allow you greater chances of victory. Use effectively your reinforcements and funds, together, makes a very efficiently micromanagement which can allow you a great advantage later on.

This chart summarizes the concept of efficiency applied to strategies.
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27.10.2015 - 11:27
Managing your Turn Time and moves priorities.


It is common for some countries to not have enough times for finish all their moves. In a quick game, you must prioritize your moves, and manage your time as efficiently as possible. The priority constantly charges, but they usually follow this order:

1) Sea transports / Air transports in risk of being TB.
1) Bombers and other type of moves that allow you the chance for TB your opponent's transports/stacks.
2) Any important stack of troops.
2) Important moves between coastal or in-land cities.
3)New moves and mixing troops.
4) Walling important cities.
5) Attacks.
5) Defends.
6) Direct moves in walled cities.
?) Stealth attacks.
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Reserved
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27.10.2015 - 11:28
 brianwl (Amministratore)
Locked at request of thread creator.
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