15.05.2012 - 11:24
I think the way to get rare units is inadequate. It would be best to get them randomly when you make common units. For example: You create 5 tanks and two of them are light tanks.
---- I dont understand why people says that Full Package is too expensive: http://imageshack.us/a/img854/6531/fzhd.png "I... Feel a little dead inside" -Gardevoir
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15.05.2012 - 11:46
Then delete rare units. I dont want again a magic spawn of 6 fighters in my capital.
---- I dont understand why people says that Full Package is too expensive: http://imageshack.us/a/img854/6531/fzhd.png "I... Feel a little dead inside" -Gardevoir
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15.05.2012 - 12:27
You can always turn off rare units, which is the standard in virtually all coalition wars and competitive games... You have to pay for the feature, first, of course, but it guarantees a lifetime of rare-free games.
---- YOBA:
Youth-Oriented, Bydło-Approved
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15.05.2012 - 19:32
Are you serious...? I don't think it'd even be possible for the game to do this. No on that count, and on the other count of this idea just being plain impractical.
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
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18.12.2012 - 15:33
Add research to cities which if successfull can build a rare unit...One has to first find them and reverse engineer.
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20.12.2012 - 08:50
Oh ghost why are you doing this in my post?
---- I dont understand why people says that Full Package is too expensive: http://imageshack.us/a/img854/6531/fzhd.png "I... Feel a little dead inside" -Gardevoir
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20.12.2012 - 12:54
Cause the topic and issue of rare units is interesting and I am rather new player. New players want to know, and knowing the game is being developed or that players give ideas to developers helps promote the game to even more new players.. Define necromancy of forum threads? I presume less then 1 year is rather acceptable?
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