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Postato da Khal.eesi, 24.08.2013 - 04:20
Its really strange to me that aw as a community cant agree on some rules.some use it some dont.i personally dont.sometimes its used in cw or tournaments and i would like to see aw, reach a conclusion about this.Is it allowed or not?
(dont dare ignore this! im gonna keep bumping twice a day
11.01.2014 - 14:58
I don't wanna use wall glitch almost never did
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11.01.2014 - 15:14
Scritto da Goblin, 11.01.2014 at 14:48
And you all havent said a single thing ...not a single damn thing in favor of your precious wg.
Does it improve the gameplay? no ...does it take using your brain? no ...does it take increased turn time? yes

OK, fair point. I'll tell you why I don't mind wg. I think it's just another tactical option you can use to surprise your opponent. It's a fairly advanced tactic, but you're right that it's easy to do (though many experienced players still don't seem to know how to do it). It's very useful to counter single-unit WFing. When it works, you can protect key cities.

Like I said before, it has many drawbacks that balance it's advantages:
1) it takes 3 more precious units
2) it takes 3 precious priority moves
3) it takes time
4) it can fail if the new wall is WFed or the new walling units are TBed

So there, I think it's a balanced & legit tactic. That's why I don't mind it and don't understand why it should be disallowed.

You can make the same arguments against wg that you can make against walls really... And I know some players like Terminal would like to remove walls from the game entirely for this reason. And of course wg is annoying for the attacker. But it's just as "annoying" as being beaten by any other legit tactic IMO.
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11.01.2014 - 17:09
Im surprised that the likes of goblin or desu have adopted this attitude against the rewalling technique, its not a glitch as we've just learned but a genuine tactic. do i use it? rarely, until today i didnt actually know what i was doing was called wallglitching by a segment of the community.

and sorry goblin but

Scritto da Goblin, 11.01.2014 at 14:48

And you all havent said a single thing ...not a single damn thing in favor of your precious wg.
Does it improve the gameplay? no ...does it take using your brain? no ...does it take increased turn time? yes


only 1 out 3

it improves gameplay in that its an extra trick/strategy/tactic to add to your arsenal when playing. ppl only tend to do it turn 2 anyway, after that it isnt of much use

it takes you using you brain because you need an understanding of priorities and how tb works, which im sure you dont find hard to believe, not a lot of ppl do
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12.01.2014 - 07:54
Scritto da Goblin, 12.01.2014 at 05:58

Scritto da Permamuted, 11.01.2014 at 17:09

Im surprised that the likes of goblin or desu have adopted this attitude against the rewalling technique, its not a glitch as we've just learned but a genuine tactic. do i use it? rarely, until today i didnt actually know what i was doing was called wallglitching by a segment of the community.

and sorry goblin but

Scritto da Goblin, 11.01.2014 at 14:48

And you all havent said a single thing ...not a single damn thing in favor of your precious wg.
Does it improve the gameplay? no ...does it take using your brain? no ...does it take increased turn time? yes


only 1 out 3

it improves gameplay in that its an extra trick/strategy/tactic to add to your arsenal when playing. ppl only tend to do it turn 2 anyway, after that it isnt of much use

it takes you using you brain because you need an understanding of priorities and how tb works, which im sure you dont find hard to believe, not a lot of ppl do


Read what i said to grimm.

To add to you Lao ...people tend to do it turn 2 because they are mostly walled turn 2 ...i find it strange you would say that it wouldnt be much use after turn 2 ...kill wf unit, rewall, and wg again.

Understanding priorities and tb is not really hard for the brain ...just figure out which of your units wont be attacked and rewall/wg with them ...rocket science? dont think so.


well after turn 2 ppl tend to re-wf the enemys cap with a new unit, so wall glitching becomes a waste of time

and lol @ your second post, i lost a duel to a crazy waller the other day too. it completely threw me off and was frustrating to deal with, multiple layers of walls blocking his cap and citiesput me on the defensive and he went super agressive and was expanding killing my wfs.

love it or hate it it was a strategy, it wouldnt work on me a second time though.
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12.01.2014 - 08:29
I discovered this trick back long ago, when i was rank 8 and this game used to be called Afterwind. However, devil and I kept it a secret, and so they were probably others who discovered it on themselves as well. I did used it couple time, a time before they gave it any names, but the primarily reason why i don't use it, i could create better walls, more walls. I find that walling 3 cities is a time better spent then walling 1 city even if that is my cap.

My stance on it is as long as you can counter it, it should be allowed, as long as you have a chance, it should be allowed.

They can try to re-wall or whatever the community wants to call it, but i don't just attack one city, and with the current walling system, it simply inefficient. If the creators create pre-selected walls, then it will be a bigger issue. People will send 2 units, instead of just one, and that will be the norm.
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12.01.2014 - 09:11
Well theres many dodgey rl situations in aw

General: bombers deploy and bomb that city next turn!!
Bombers: sir yes sir!!

1 week later...

General: wtf why are you still sitting here i ordered you to attack that fucking city!!
Bombers: Sir well this 1 infantry ran at us and we couldnt move, sir he came from nowhere!!!



General: tanks i order you to kill those few infantries over there, 14 of you only 10 of them childsplay
Tanks: sir yes sir!!

1 week later 1 tank remains

General: tanks wtf happened?
Tanks: Sir!! those infantry were on fucking steroids, they were so strong, their defense was almost... perfect...
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12.01.2014 - 09:35
Scritto da Goblin, 12.01.2014 at 09:21

Scritto da Permamuted, 12.01.2014 at 09:11

Well theres many dodgey rl situations in aw

General: bombers deploy and bomb that city next turn!!
Bombers: sir yes sir!!

1 week later...

General: wtf why are you still sitting here i ordered you to attack that fucking city!!
Bombers: Sir well this 1 infantry ran at us and we couldnt move, sir he came from nowhere!!!



General: tanks i order you to kill those few infantries over there, 14 of you only 10 of them childsplay
Tanks: sir yes sir!!

1 week later 1 tank remains

General: tanks wtf happened?
Tanks: Sir!! those infantry were on fucking steroids, they were so strong, their defense was almost... perfect...


So you want infantry to not be able to attack bombers? ...wooooohooo SM!!!!

Concerning tanks read this http://en.wikipedia.org/wiki/Battle_of_Vukovar ...how many tanks and armed vehicles have wastly outnumbered croatian volunteers destroyed in that battle.

And plenty of stories of soldiers around the world single handedly destroying many tanks. ty


this was merely satire goblin, dont read too much into it, and the first situation was relating to tbs, not infantry attacking bombers

and im not explaining anything to hoards of the next generation of players, they can ask/figure it out themselves/find it on the forums/get a mentor to show them, just like the rest of us had to

also the wallglitch only works if the wf unit has the range to follow the wall to a new location correct?

well then minimise the range of your wf unit before you attack the wall

there you go solution found
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12.01.2014 - 10:12
Quota:
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Scritto da Goblin, 12.01.2014 at 09:53


there you go solution found


So why are you trying to fix something that is not broken?


you should ask yourself that question, youre still calling it a wallglitch even though weve established its not a glitch.its not even that commonly used. out of the 740 or so games ive played ive used it 3 times maybe? and ive encountered it hardly ever.


-it works within the mechanics of the game
-its possible to figure out by yourself
-its easily countered
-its shockhorror a strategy in this strategy game

so whats the problem?
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12.01.2014 - 11:20
Quota:
Quota:
Scritto da Goblin, 12.01.2014 at 11:11

Scritto da Permamuted, 12.01.2014 at 10:12

Scritto da Goblin, 12.01.2014 at 09:53


there you go solution found


So why are you trying to fix something that is not broken?


you should ask yourself that question, youre still calling it a wallglitch even though weve established its not a glitch.its not even that commonly used. out of the 740 or so games ive played ive used it 3 times maybe? and ive encountered it hardly ever.


-it works within the mechanics of the game
-its possible to figure out by yourself
-its easily countered
-its shockhorror a strategy in this strategy game

so whats the problem?


Wallglitch is just a name ...fine WallShit ok.

-yes it works with the game mechanics ...so does 1. turn wall fuck
-no mate not everyone will notice it or figure it out ...is that so hard for you to understand
-easily countered ...agree. Did you even read any of my post before responding ...unfair advantages to certain strategies and bigger countries with more troops
-shockhorror ...WTF? ...i wont even comment this ...as i already posted enough things about that you didnt fuckin read.

And your sentence about you not telling people about this and leting them learn this by themself and shit ...have to say one of the most egoistical, "i am superior to all the new players" things i have read on this forums.


the reason im asking is because its no different than any other trick or tactic players employ that a new player mightnt recognise, such as passing trans through the corner of france or through hamburg. at some point a player will ask "hey, why didnt your wall break?". the only reason youre creating a fuss about this trick is that you personally dislike it.

youre comparing it to first turn wf?? really?? im pretty sure i dont need to explain the difference to you goblin of all people

and my last statment isnt even remotely egotistical and i never intended nor wished to covey an attitude of superiority so i dont know where youre getting that. I bring new ppl to this game an help them out more than is immediately apparent in the eyes of the community. so dont land that nonsense on me.

and my last point is just that im going to agree to disagree, it seems to be a matter of personal taste whether this wallglitching or wallshitting or whatever is a viable tactic.
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12.01.2014 - 12:27
Whoa! This thread has been seriously edited... not sure I understand what happened in the last few posts there
Scritto da Goblin, 12.01.2014 at 11:42

And im pretty sure there are more people who dislike this like i do and still you havent given me any, any what so ever arguments on how this would improve the game rather then making it boring, frustrating and more accidental crap.
I did. I gave you some reasons in my previous post...

And wg is not comparable to 1st turn WF. The reason is that wg is easy to counter. 1st turn WF is not.
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12.01.2014 - 13:33
Looking at this pragmatically, this is now part of the game mechanic, so how could it be removed while still retaining the rest of the mechanics we know?

Whether one likes it or not, the fact is that it is part of the game, and that isn't going to change.
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12.01.2014 - 14:43
Scritto da EndsOfInvention, 12.01.2014 at 13:33

Looking at this pragmatically, this is now part of the game mechanic, so how could it be removed while still retaining the rest of the mechanics we know?
This.

IMO, the only way to stop wg would be to have the admins implement a change to the game mechanics.
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12.01.2014 - 15:15
Scritto da Grimm, 12.01.2014 at 14:43

Scritto da EndsOfInvention, 12.01.2014 at 13:33

Looking at this pragmatically, this is now part of the game mechanic, so how could it be removed while still retaining the rest of the mechanics we know?
This.

IMO, the only way to stop wg would be to have the admins implement a change to the game mechanics.


It been done before,

*brings out dusty old tome*
*open page*
*scrolls down to TB*
*blow off dust*

TB used be 100% based on turn order

*closes book*
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12.01.2014 - 15:26
Scritto da Goblin, 12.01.2014 at 15:21

Yeah 1st turn wall fuck also part of the game mechanics and if everyone would do it ..."it would be fair" (no it wouldnt)
1st turn WF can't really be countered. wg can. Easily.
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12.01.2014 - 18:08
Scritto da Goblin, 12.01.2014 at 15:27

Scritto da Grimm, 12.01.2014 at 15:26

Scritto da Goblin, 12.01.2014 at 15:21

Yeah 1st turn wall fuck also part of the game mechanics and if everyone would do it ..."it would be fair" (no it wouldnt)
1st turn WF can't really be countered. wg can. Easily.

Yes it can be countered ...i wf you, you wf me! Problem solved.
Lol. Of course I meant that the move itself can be countered
That's the important point here.
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14.01.2014 - 08:52
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14.01.2014 - 13:16
There is no problem with "wall glitching" as the units can get TB.
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16.01.2014 - 09:37
Scritto da Goblin, 16.01.2014 at 06:39

Scritto da Permamuted, 14.01.2014 at 08:52






xD


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28.01.2014 - 12:35
OK, so I just played a tourney match with joed. I used WG to protect my cap and he told me WG is not allowed. I agreed to re-match without WG. I still think there's no problem with it.

Not everyone agrees about wg. We need to get to some kind of consensus here. And iIf we do decide to disallow WG, then how do we go about doing this? Will it be against the rules to move units in a wall? Because as soon as you move your wall, there is a chance of WG occuring...

Since WG is so controversial, I also think tourney rules should explicitly state whether WG is allowed or not.
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28.01.2014 - 12:53
Scritto da The Tactician, 11.01.2014 at 05:53

There needs to be a unified aw decision on this seriously... Does it lay on the same category of wf first turn or is it a tactic of strategical use? Geez people make your mind.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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28.01.2014 - 12:59
People 'serbian walling' is the same shit why people no complain about this? Meh wg is kind of engrained in aw now just allow it, after all it is preventable.
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28.01.2014 - 19:30
AlexMeza
Account eliminato
Wallglitching is fine for most of people but I consider it gei because it is. I don't mind wasting 2 units for each wall per turn. It just takes a few militias to them but it takes a lot of infs to me ):

And the wg you know is not the only wg out there.
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28.01.2014 - 19:50
Serbian rewalling sucks, btw shame on the serbians in this game for allowing this tactic to become associated with them, i got serbian rewalled in a tourney game recently, by a serb!!

and as for wallglitch, i gave a solution to it which doesnt involve requiring 2 units to wf
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28.01.2014 - 22:01
Scritto da Permamuted, 28.01.2014 at 19:50
and as for wallglitch, i gave a solution to it which doesnt involve requiring 2 units to wf
Yeah, but then the wall won't break unless the opponent actually WGes.
You can break the wall as 1st move, thereby TBing the WG (with 50% chance of failure).
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28.01.2014 - 22:54
Scritto da Grimm, 28.01.2014 at 22:01

Scritto da Permamuted, 28.01.2014 at 19:50
and as for wallglitch, i gave a solution to it which doesnt involve requiring 2 units to wf
Yeah, but then the wall won't break unless the opponent actually WGes.
You can break the wall as 1st move, thereby TBing the WG (with 50% chance of failure).


no that wasnt my solution, wg works because the wf'ing unit fails to tb and follows the wall unit(s) to another location. so minimise the range of your wf'ing unit before you use it to actually attack the wall so it wont have the range to follow the wall unit anywhere
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28.01.2014 - 23:19
Wallglitching won't ever change as long as you have players such as tophats supporting it. Have I done it? Yes I'm guilty of it, but aren't we all? I've had it done to me so many times and raged. I'm a hypocrite so I try not to get mad anymore and just use an extra unit to reinsure that the wallglitch wont happen to me.
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It's not the end.

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29.01.2014 - 00:27
Scritto da Permamuted, 28.01.2014 at 22:54

Scritto da Grimm, 28.01.2014 at 22:01

Scritto da Permamuted, 28.01.2014 at 19:50
and as for wallglitch, i gave a solution to it which doesnt involve requiring 2 units to wf
Yeah, but then the wall won't break unless the opponent actually WGes.
You can break the wall as 1st move, thereby TBing the WG (with 50% chance of failure).
no that wasnt my solution, wg works because the wf'ing unit fails to tb and follows the wall unit(s) to another location. so minimise the range of your wf'ing unit before you use it to actually attack the wall so it wont have the range to follow the wall unit anywhere
Hmm, and does this actually work? Cause the unit that fails to TB sometimes just stays at it's starting location.
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29.01.2014 - 03:14
 Leaf
Learn to play without wall glitches. Stop relying on them. One's skill shouldn't be determined by the ability to wall your capital city.









Potatoes are wonderful.
(*hinthint*)
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29.01.2014 - 03:19
Wall glitch is part of legit tactic. it should be allowed in every tournament.
you know what to do to prevent it from being made
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Things that happened can't be changed, look forward and search for what can fix the issue you caused in the past.
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29.01.2014 - 03:36
Scritto da Permamuted, 28.01.2014 at 19:50

Serbian rewalling sucks, btw shame on the serbians in this game for allowing this tactic to become associated with them, i got serbian rewalled in a tourney game recently, by a serb!!

and as for wallglitch, i gave a solution to it which doesnt involve requiring 2 units to wf



Hahaha. I coined the term out of deference to Mauzer (he's from Serbia). Because he knows all the tricks. But he never used it on me or anyone as far as I know. So was associated out of a begrudging respect. Not disrespect.
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He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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