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Post: 6   Visitata da: 41 users

Sondaggio

?

Yes
14
No
1
Some of them (explain)
1

Totale voti: 16
05.04.2016 - 21:42
8 Strategies have a description of their theme...

The following 5 only tells you the stats changes:

Iron Fist: +2 HP, -4 view range, -2 movement for all units.
Blitzkrieg: +3 to movement, +2 to view range and -1 to defense for all units.
Lucky Bastard: +10 to critical chance, +4 to view range, +10 cost for all units.
Imperialist: -30 to cost and -1 attack for all units.
Great Combinator: +1 HP, -2 defence for Ground Main Attack units. +1 HP, -2 attack for Ground Main Defence units.

My proposal is to make theses strategies description like the rest.

Pros:
- No need to change the description every time the strategy is boosted/Nerfed.
- Easier to understand for a beginner that doesn't manages every unit's stat.
- Fixes the inaccuracies. The stats doesn't fully reflect the changes of the strategy making themselves inaccurate. An example is the cost reduction of Great Combinator and the +1 defense -20 cost of IMP militias. Inaccuracies like those can be confusing for players who just read the description and found out some unexpected changes.

Cons:
- Depending on admin's creative mind they might have to sit for hours thinking about what to put as description.
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05.04.2016 - 21:48
Good idea
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Just a game ...
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06.04.2016 - 04:26
By the way I think that if Imp Milita is -20 and *NOT* -30 It isn't that fair and need to add something like +3 crit for Imp Militia.
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Do you fear death? Do you fear that dark abyss? All your deeds laid bare. All your sins punished.
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06.04.2016 - 09:02
Scritto da clovis1122, 05.04.2016 at 21:42


GC's description also doesn't talk about the -10 cost to tanks and Infantry.


Possible descriptions:
Imperialist: Cheap, mass-produced units with reduced attack.

Blitzkrieg: Lightning war! Reduced defence in exchange for greater mobility and view range.

Iron Fist: More durable units at the cost of decreased mobility and view range.

Lucky Bastard: Increased critical chance and view range at the cost of more expensive units.

Great Combinator: Combine cheaper and more durable Ground Main Attack and Main Defence units in a stack for a well rounded att/def

— I know it doesn't talk about the change in attack/defence for tanks and Infantry (for GC) but that's the best I could get
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06.04.2016 - 10:11
Blitzkrieg: The best defense is a good offense. Lightning fast units at the cost of weaker defense.
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06.04.2016 - 21:31
Yes
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