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Il post originale

Postato da Desu, 26.09.2013 - 12:08
- A Competitive Play Guide, by Desu -
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Let me start by saying that this is a mere guide. You cannot become good by just using a decent opening. In a 1 vs 1 vs most of you, I could probably do nothing for the first turn, and have you do your "good" opening, and I'd still win. Skill is gathered on your own, on your own time, by yourself. Put yourself at odds, try to win when you have no chance. Only this way can you get better.

When you begin reading this I expect you to be at least rank 4 with a grasp of game controls and how to efficiently use your different units. There will be many rank 6's, 7's and even 8's that lack understanding. But there are "basics" guides elsewhere, and I'm not here to teach you how to wall. Your coalition members should teach you what you do not know.

That said, my entire guide has been up in my coalition forums for nearly a year. I'll update the outdated stuff and put it back on there, but for now all of the expansions are removed. So just read the information of this first post and go out there and practice, learn from your own coalition leaders/officers.

Maybe suggest what you want added to the guide.



The aim of this guide is to be competitive.



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Upgrades

You must head for these upgrades immediately, skip everything else to be competitive:

#1 - Air Transport Capacity
#2 - Faster Infantry - The most important upgrade, ever. Get it.
#3 - Air Transport Capacity II
#4 - Cheaper Infantry - Most expensive unit upgrade for a reason. Get it.

If you do not have these, you are not playing at the top of your game. I'm going to assume you can figure out what other upgrades to get with your clan mates. Ask them. They are there to help you.

And for when you have all the above three, and some of the strategies/other upgrades you want, to play in an advance game you might want these:
#4 - General: Movement Range
#5 - General: Infantry Attack
#6 - General: Tank Attack
#7 - General: Bomber Attack

Here is a link to all the upgrades and their costs:

http://atwar-game.com/forum/topic.php?topic_id=6309


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Strategies

Perspective Note: This advice is from an elite player perspective. Some of you may enjoy the strategies that I list as being bad. You will grow into this same attitude when you begin to become a competent player.

Competitive Use Strategies:

Imperialist - IMP - Cheap and can stack much more defence and attack than other strategies if you have lots of spawn points.
Sky Menace - SM - The most versatile strategy ever. You can attack with huge power wherever you want, and can travel/expand fast.
Perfect Defence - PD - This is THE strategy of today. It is the most well-rounded, and perfect strategy at the moment. It is OP and you should learn it.
Guerrilla Warfar - GW - The come-back strategy. Requires almost all the standard upgrades AND the marine upgrades. So most of you won't be able to play it correctly until you've gotten to rank 8ish. Late game strategy, possibly the most powerful out of all.
Iron Fist - IF - Attack and Defence is immense, but you are fenced in by your short range. This is almost in the next category, but it only requires you to be disciplined. Another late game strategy, can top GW when played correctly.

Used Only When You Get Good:
Master Of Stealth - MOS - You get this early as a noob. You think it's great since you have good powerful units. But once you have upgrades it isn't a short-range power strategy. It is too expensive and doesn't give a defence bonus, so you get torn apart by the competitive strategies. However it CAN be a force to be reckoned with. Marines +1 range is very good for decent openings and travel, but it's too expensive, and thus not used by the best players.
Naval Commander - NC - You can't really use this even semi-good until you've reached maturity in AW. By maturity I mean you can use every other strategy. This can be powerful in the fact that its transports can travel as far as air transports, and for almost 1/3 the cost. Infantry, Marines, Transports, and of course Destroyers are this strategies main units. For land targets, infantry in transports, specially when chained together, are immensely powerful.
Great Combinator - GC - The most powerful strategy with lots of money. You can attack with the power of SM stealths, and defend with near PD infantry.
Desert Storm - DS - Powerful when you have lots of money. Its Marines make it so you can do magical openings since they have +1 range, and marines will die last since their helicopters have more attack and defence than marines. It was nerf'ed without any talk or announcement, so it has been downgraded and it is not a competitive strategy.

"None" - Seperate from the rest. It isn't good but doesn't have any drawbacks, and if you have lots of money to start(like in a 15k+ match) you can use this over Imperialist.

Do NOT use at ANY time:
Tank General - TG - Simply no. Sure you can attack, but you can't hold anything, and tanks are still expansive. Your Infantry are expansive and weak. Do not use this strategy. Use PD instead. Do not use this.
Blitzkrieg - Blitz - This probably the best of the bottom three, and can be dangerous long range and for surprise attacks, or when your opponent doesn't know what strategy you are. Otherwise this is exactly like TG, you can't hold what you take and can be easily routed in your advance. Do not use this.
Lucky Bastard - LB - Just... just don't use this. That is all.
Hybrid Warfare - HW - Can be decent in a world game but otherwise is useless in 3vs3s. It can't hold up against anything early game, and other strategies are far more powerful late game.


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Clan Wars & 3 VS. 3's

Note: This part is not to be combined with the rest of the thread, this is a guideline to show what strategies to use to be competitive. In your other games go ahead and play DS/Blitz to try things out, but if you want to win, use these.

Clan Wars are for when you've become competitive with the above summaries. 3 vs 3's are practice FOR clan wars. That is ALL they are. Play them. Become better. Become good. (they are also good for pwning high ranks who think they're good)

The two Red must be the first pick; the 3 orange must be your second picks, and the yellow is what you will choose last if you can't get any of the orange.


Also credits to Barrymore who made the first version of this.



This is in order of what you should be using, so the first one or two strategies is the preferred strategy.


Turkey - Imperialist, Perfect Defence - Depends on who you are against, PD for a max rush, Imp for a long game of attrition. Imp is by far the stronger though.
Ukraine - Sky Menace, Perfect Defence, Guerrilla Warfare -> Every strategy works with Ukraine. Just these are the strongest when it comes to it.

Germany - Perfect Defence, Iron Fist, Guerrilla Warfare, Imperialist -> Perfect Defence is too powerful now, so it's obviously first. But for Offence and lategame IF and GW are strongest by far.
United Kingdom - Perfect Defence, Iron Fist, Imperialist -> PD for the most well-rounded game. IF for a game you know will be long, as its offence stacks and stacks with its HP.
Spain - Perfect Defence, Sky Menace, Great Combinator -> PD is still powerful enough for the rush of Rome, but GC is actually stronger for the initial rush. SM is very reliable as well.

France - Perfect Defence, Iron Fist -> The rest of the strategies are too costly to use, these are the only two that can survive and dominate if played right.
Italy - Perfect Defence -> Being the direct target for Turkey and Spain is harsh. You will get run over by 80 units very easily. It is playable though, and can garner some advantages in a 3vs3 by just scaring Germany's/Turkey's expansions.



---





In my next 7 posts I'll be using pictures with abbreviations, these are:

I - Infantry
T - Tanks
AT - Air Transport

In the next 7 posts, recognize that these openings are mostly for when you get at least Faster Infantry. Some of the openings ARE doable without it though. You just have to do a slightly different expansion.
05.11.2013 - 09:43
AlexMeza
Account eliminato
France sucks Italy is better.
EDIT: Btw, picking UK is better than picking Spain, just saying. :3
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05.11.2013 - 17:04
Stryko
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UK>Ger>Spain>Frfr
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05.11.2013 - 18:14
Scritto da Guest, 05.11.2013 at 17:04

UK>Ger>Spain>Frfr


Germany is pretty good at deciding the winner of the east.
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05.11.2013 - 18:16
Stryko
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Depends, while turkey I can kill germany in balkans while also killing Ukraine. Germany can also put pressure off you in the east also(if he's your ally), which is good.
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11.11.2013 - 09:27
 Leaf
Scritto da Guest, 27.09.2013 at 16:36

This is a guide... I'm not going to let us divulge down to an argument. And you guys shouldn't be trying to argue with me either. I see no reason to shut out others desires, just because you don't desire the same. If desu doesn't want to add more advice to the guide even though I asked for it then that is up to him.

If you want to respond with your own advice on gameplay to help me go ahead though


*closed*


Troll
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02.12.2013 - 20:14
Helpful
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01.01.2014 - 22:40
Just play for fun ^_^


:3
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02.01.2014 - 20:13
 x___
Scritto da 4Chan, 01.01.2014 at 22:40

Just play for fun ^_^


:3


fun is not an option. must train. hard.

great post btw
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не смотри где я - лучше смотри где ты
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21.01.2014 - 15:07
Scritto da 4Chan, 01.01.2014 at 22:40

Just play for fun ^_^


:3


^ the true player
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27.01.2014 - 19:45
Scritto da Guest, 05.11.2013 at 17:04

UK>Ger>Spain>Frfr

How dare you. I can't talk to you anymore

West order is UK>Italy/France>RNW>Spain>Germany IF you believe in a pick order west.
Enough said.
-Freeland
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-Freeland how cliche after every post.
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27.01.2014 - 20:02
If you want to get SUPER technical, then read this post.

3v3 combos with UKR on team (my top 3)
UK and germ (team slowroll)
France and Spain (team kill uk and let Spain and turkey control map)
Uk and France (team shut down spain and fund ukr for a 2v3 euro map)

3v3 combos with turkey on your team (my top 3)
UK and Italy (team 2v1 east, let UK use its very high initial troops and income to dominate west)
Uk and Spain (team fund east heavily and let spain slowroll)
France and RNW (team cripple ukr and control east and all the money very quickly)
Note that all left sides are 2nd picks and all right sides are 3rd picks

As you can see, west's most important county is UK. In my personal opinion, UK should be a first pick before east. because if the other team picks ukr or turkey, you still have the best of both combos available.

There isn't a pick order in the west, there is with UK and without UK setups. Please argue with me, I know you are wrong and need more explanation. Have a nice day.
-Freeland
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-Freeland how cliche after every post.
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28.01.2014 - 13:08
Scelesta
Account eliminato
This will depend on the players playing the countries, and I don't want to go into too much detail http://i.imgur.com/DYMVLvB.jpg I know you are a great player in the West, Free, but it won't work with everyone.

"As you can see, west's most important county is UK. In my personal opinion, UK should be a first pick before east. because if the other team picks ukr or turkey, you still have the best of both combos available."

This will leave you vulnerable to a Turkey+Ukraine combo which is far more powerful longterm game. (even with an IF ukraine)

In terms of west combos that is correct , but the order of picks should always be Uk>Germany>Spain>France/Italy since a UK+Ger or UK+Spa combo is always very strong. They can slowroll easier and control money which can be sent to East.

But like I said, depending on the players Frfr/Spa or Frfr/Ger combos can be played successfully however RNW is just like suicide based on experience and the other countries are much better and usual for CWs.
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30.01.2014 - 16:21
AlexMeza
Account eliminato
Scritto da Guest, 28.01.2014 at 13:08

This will depend on the players playing the countries, and I don't want to go into too much detail http://i.imgur.com/DYMVLvB.jpg I know you are a great player in the West, Free, but it won't work with everyone.

"As you can see, west's most important county is UK. In my personal opinion, UK should be a first pick before east. because if the other team picks ukr or turkey, you still have the best of both combos available."

This will leave you vulnerable to a Turkey+Ukraine combo which is far more powerful longterm game. (even with an IF ukraine)

In terms of west combos that is correct , but the order of picks should always be Uk>Germany>Spain>France/Italy since a UK+Ger or UK+Spa combo is always very strong. They can slowroll easier and control money which can be sent to East.

But like I said, depending on the players Frfr/Spa or Frfr/Ger combos can be played successfully however RNW is just like suicide based on experience and the other countries are much better and usual for CWs.


That picture, obviously a normal 3v3 untill Spart did a troll pick. That's my guess

I agree with UK being most valuable country in east. If that team has first picks then totally go for it. And about trk ukr, it's such a gei combo and I doubt nice people will ever pick that unless CW.

I'll make a Picking order and combo some time :3
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31.01.2014 - 06:23
Scritto da Guest, 30.01.2014 at 16:21


I agree with UK being most valuable country in east.




:S
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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31.01.2014 - 09:17
AlexMeza
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Scritto da The Tactician, 31.01.2014 at 06:23

Scritto da Guest, 30.01.2014 at 16:21


I agree with UK being most valuable country in east.




:S


LOLOLOL.

I meant west, sorry..
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31.01.2014 - 22:28
Scritto da Freeland, 27.01.2014 at 19:45

West order is UK>Italy/France>RNW>Spain>Germany IF you believe in a pick order west.


you had me up until russia northwest
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31.01.2014 - 23:04
AlexMeza
Account eliminato
Scritto da Permamuted, 31.01.2014 at 22:28

Scritto da Freeland, 27.01.2014 at 19:45

West order is UK>Italy/France>RNW>Spain>Germany IF you believe in a pick order west.


you had me up until russia northwest


I think it's some fine trolling.
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01.02.2014 - 01:13
He isn't trolling. Free knows his stuff. Opinions may vary but Freeland's opinion is based on a deep insight of a team game that most even developed players don't have, and the ability to rock with NC/IF. He has mastered the art of trading units and can slowroll the shit out of you. Your opinions may vary based on the strategies you play and your insight of a team game.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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01.02.2014 - 07:33
Yea but just because russia northwest has the word west in it it doesnt make it a part of west europe, unless theres been some major tectonic plate movements
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01.02.2014 - 10:59
There are some major techtonic movements then. it's as west as germany.
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-Freeland how cliche after every post.
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01.02.2014 - 11:53
AlexMeza
Account eliminato
Scritto da Freeland, 01.02.2014 at 10:59

There are some major techtonic movements then. it's as west as germany.

France is gei, germany is better don't you think.
Italy is good if there's spain on the other side and you got UK, so spain wouldn't take paris.
If UK and spain are on the other side and you got turkey, go france to take italy ^_^
ASdfasdfjasdfj I think picking orders depend on the other team's picks.
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01.02.2014 - 12:04
Other's teams picks are huge. However you are looking at west like you have to carry in my point of view. in general you either need to kill their income and trade early in west. thats why france is so dangerous. It hurts UK and spain very hard. Germ isnt good early game but is fine mid late game. so you have to look at their picks are find its weakest part of the game, and embrace that.
-Freeland
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-Freeland how cliche after every post.
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01.02.2014 - 12:19
AlexMeza
Account eliminato
Scritto da Freeland, 01.02.2014 at 12:04

Other's teams picks are huge. However you are looking at west like you have to carry in my point of view. in general you either need to kill their income and trade early in west. thats why france is so dangerous. It hurts UK and spain very hard. Germ isnt good early game but is fine mid late game. so you have to look at their picks are find its weakest part of the game, and embrace that.
-Freeland


France always does nothing other than stacking Paris, seriously. It's very weak compared to any other pick.
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01.02.2014 - 12:26
Stacking paris is op then. But seriously if a spain is playing and you wall up all of france and take switz and lux away from it, it will destroy itself economically. that forces the Uk player to send all his troops into paris to save the spain, and end result is you funded east while forcing people to trade with you. Thats great stuff.
-Freeland
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-Freeland how cliche after every post.
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01.02.2014 - 12:49
AlexMeza
Account eliminato
Scritto da Freeland, 01.02.2014 at 12:26

Stacking paris is op then. But seriously if a spain is playing and you wall up all of france and take switz and lux away from it, it will destroy itself economically. that forces the Uk player to send all his troops into paris to save the spain, and end result is you funded east while forcing people to trade with you. Thats great stuff.
-Freeland


Stacking france is gei as you just stay in there like a fgt while others can focus on something else.
...Lux is important for france's economy!? O_o Benelux you mean?
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01.02.2014 - 12:52
Nope lux. you have to make uk fund spain and ukr. that lets france fund east heavily while hindering all 3 players. cause money east op
-Freeland
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-Freeland how cliche after every post.
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01.02.2014 - 14:56
AlexMeza
Account eliminato
Scritto da Freeland, 01.02.2014 at 12:52

Nope lux. you have to make uk fund spain and ukr. that lets france fund east heavily while hindering all 3 players. cause money east op
-Freeland


Lux has 51 income. It is obviously a GREAT money generator and if France loses it, obviously france is fucked up.
That was sarcasm btw.
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01.02.2014 - 15:06
51 income is 3 inf every 4 weeks. i'd take that.
-Freeland
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-Freeland how cliche after every post.
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01.02.2014 - 16:02
AlexMeza
Account eliminato
Scritto da Freeland, 01.02.2014 at 15:06

51 income is 3 inf every 4 weeks. i'd take that.
-Freeland

It's good to have lux but you're saying that France is fucked without lux.
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01.02.2014 - 16:41
No, i'm saying spain is fukked with out switz or lux. They need income. and if you keep it away you are helping yourself a ton.
-Freeland
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-Freeland how cliche after every post.
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