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Post: 57   Visitata da: 84 users
14.09.2015 - 06:55
I'm curious about what can be done to make other players to like the new html version.
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14.09.2015 - 07:19
So bad graphics and UI
fonts are too big and some new graphics make it bad and we want to Main Room as Sliverlight has
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14.09.2015 - 08:06
Ghost
Account eliminato
1) Bad graphics
2) no zoom bug
3) html chat, both font and box need to change (can admins make like sl chat in html?)
4) i don't like how the capitals and cities looklike
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14.09.2015 - 08:10
 Amok (Amministratore)
Scritto da Guest, 14.09.2015 at 08:06

1) Bad graphics
2) no zoom bug
3) html chat, both font and box need to change (can admins make like sl chat in html?)
4) i don't like how the capitals and cities looklike

You'd need to elaborate on points 1,3 and 4.
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14.09.2015 - 08:15
Chat and graphics are disapointing me
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14.09.2015 - 08:21
Scritto da Cold Case, 14.09.2015 at 08:15

Chat and graphics are disapointing me

You should say how, otherwise ...useless.
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14.09.2015 - 08:39
Ghost
Account eliminato
Scritto da Amok, 14.09.2015 at 08:10

Scritto da Guest, 14.09.2015 at 08:06

1) Bad graphics
2) no zoom bug
3) html chat, both font and box need to change (can admins make like sl chat in html?)
4) i don't like how the capitals and cities looklike

You'd need to elaborate on points 1,3 and 4.

remove this box from html >>

and put this box in html >>

ok now the font
sl font better and smaller than html


sl quality >>

html quality >>

the sl better
the small circle in html city and cap is black, make them like sl city and cap
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14.09.2015 - 08:44
 Amok (Amministratore)
Scritto da Guest, 14.09.2015 at 08:39

remove this box from html >>
and put this box in html >>

And how is one better than the other?

Scritto da Guest, 14.09.2015 at 08:39

sl quality >>
html quality >>

You've used browser zoom, hence the degraded quality. On 100% the difference is minimal.
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14.09.2015 - 08:45
Ghost
Account eliminato
We all will like html if we can choose the theme, themes list too important
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14.09.2015 - 08:47
Ghost
Account eliminato
Scritto da Amok, 14.09.2015 at 08:44

Scritto da Guest, 14.09.2015 at 08:39

remove this box from html >>
and put this box in html >>

And how is one better than the other?


SL smaller and better
html bigger and bad
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14.09.2015 - 08:50
 opi
Html5 really bad. i couldnt make turkey t1 in 4 min. i trying to make 3 units and move them but what? html 5 made 8 fucking units and fucked my game. last 1 month .. i cri
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14.09.2015 - 08:54
HTML5 chat box not taking up half the screen
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14.09.2015 - 09:40
 Amok (Amministratore)
Feedback noted, we'll try to make it more usable on smaller resolutions.
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14.09.2015 - 10:06
Stryko
Account eliminato
I consider this part as unnecessary for in-game, it's more like a website thing to me:

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14.09.2015 - 10:17
This is from the suggestions to be possibly implemented in html5 thread:

1. Reset moves button: Easy
2. Battle report mid-turn: Easy-Medium
3. Ranked team games: Medium-Hard
4. 2v2 CWs: Easy
5. Ally chat before game starts: Easy
6. Elo limits for duels: Easy
7. Skins (color alternative for premium): Medium
8. Casual turn 0 for picking countries: Easy
9. Different colors for PM'ing different people: Medium
10. Auto picking colors: Easy

PLEASE implement a reset moves button and make dc'ing not lose your turn. This would be immensely helpful.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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14.09.2015 - 10:23
 Amok (Amministratore)
Scritto da The Tactician, 14.09.2015 at 10:17

This is from the suggestions to be possibly implemented in html5 thread:

1. Reset moves button: Easy

PLEASE implement a reset moves button and make dc'ing not lose your turn. This would be immensely helpful.

That's already there - F5
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14.09.2015 - 10:28
Scritto da Amok, 14.09.2015 at 10:23

Scritto da The Tactician, 14.09.2015 at 10:17

This is from the suggestions to be possibly implemented in html5 thread:

1. Reset moves button: Easy

PLEASE implement a reset moves button and make dc'ing not lose your turn. This would be immensely helpful.

That's already there - F5

I know that haha, but what I mean is making a button ingame so people don't lose time reloading. This new button gives more turn time, more space to reset moves late in turn, and not losing turn when you disconnect. Which is why I ranked it first right up there with the battle report mid turn (also very helpful)
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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14.09.2015 - 11:02
Scritto da Amok, 14.09.2015 at 10:23

Scritto da The Tactician, 14.09.2015 at 10:17

This is from the suggestions to be possibly implemented in html5 thread:

1. Reset moves button: Easy

PLEASE implement a reset moves button and make dc'ing not lose your turn. This would be immensely helpful.

That's already there - F5



But it doesnt work for download version
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
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14.09.2015 - 12:46
Scritto da Amok, 14.09.2015 at 09:40

Feedback noted, we'll try to make it more usable on smaller resolutions.



we need to scroll down to find start button,a bit smaller things could be nice if it is possible
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14.09.2015 - 14:06
Scritto da klevis, 14.09.2015 at 12:46

http://i.imgur.com/NN3QKs1.png

we need to scroll down to find start button,a bit smaller things could be nice if it is possible


Yes, perhaps make the game detect what we're running on( PC/ phone/ tablet/ OS) to either display the buttons large( as they are atm) or smaller than they currently are, based upon the detected details.
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14.09.2015 - 14:22
Scritto da e Mare, 14.09.2015 at 14:06

Scritto da klevis, 14.09.2015 at 12:46

http://i.imgur.com/NN3QKs1.png

we need to scroll down to find start button,a bit smaller things could be nice if it is possible


Yes, perhaps make the game detect what we're running on( PC/ phone/ tablet/ OS) to either display the buttons large( as they are atm) or smaller than they currently are, based upon the detected details.

guess the new player impression when join that page is"wtf i have to do here" and there are alot of player who quit before start playing this game.
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15.09.2015 - 09:39
Good to see that this thread was useful for something . After Amok made the cities a little more lighter, they looks more like the SL ones for me. Feel free to confirm this.

Scritto da Guest, 14.09.2015 at 08:39

ok now the font
sl font better and smaller than html


Yes, I personally like Times New Roman more than (Cambria!?!?). But...

Scritto da Amok, 03.09.2015 at 14:31

Scritto da clovis1122, 03.09.2015 at 10:04

Well in regards of some of the bugs I've reported before. I've noticed that many (if not all) of the messages in HTML are written in a different front (Cambria?) than the SL version (Times new roman!). Is this a bug or was intentional?

That's intentional, SL version uses a built-in font.


So I guess nothing we can do...




Scritto da Guest, 14.09.2015 at 08:39

remove this box from html >>

and put this box in html >>


Yes!

SL chat looks { prettier / more beautiful / well-made / nicer} than HTML one since it is transparent, have circular borders (!!!) and doesn't takes as much space as HTML chat. IMO it looks more professional.
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15.09.2015 - 18:41
Biggest complaint I have about html5 is that you can't hover over a stack and then pick certain types of units (inf for example) and move them separately from the stack, I get that the same thing can be accomplished otherwise but this way just seems more convenient to me
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15.09.2015 - 20:51
It doesn't take a genius to see that SL is aesthetically more appealing to the eye. HTML5 map just looks blurry and repulsive.
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16.09.2015 - 02:44
 Amok (Amministratore)
Scritto da W4R_MaChINE, 15.09.2015 at 20:51

It doesn't take a genius to see that SL is aesthetically more appealing to the eye. HTML5 map just looks blurry and repulsive.

Need screenshots as proof.
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16.09.2015 - 05:24
 Amok (Amministratore)
Scritto da SQUARED, 16.09.2015 at 05:08

It's the cities that look blurry, the actual map looks fine. See:
100% zoom on both cities. They look much, much worse.

This is how it looks on mine (on the right)


Which browser are you using?

EDIT: I've tried it on Chrome, FF and IE, it's the same everywhere (as sharp as in SL).
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16.09.2015 - 07:32
 Amok (Amministratore)
Scritto da SQUARED, 16.09.2015 at 06:29

Scritto da Amok, 16.09.2015 at 05:24

Which browser are you using?

EDIT: I've tried it on Chrome, FF and IE, it's the same everywhere (as sharp as in SL).


I use Chrome. It does seem a little better in Firefox though.

EDIT: If I turn hardware acceleration off in Chrome settings it looks much better. Still slightly different but much more playable.


A-ha! Thanks for that, I'll need to investigate more about that acceleration thing.
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16.09.2015 - 07:42
 Eon
I just got the chance to test HTML5.

I have to say that it is definitely alot smoother and response to the game more quickly than the previous version.

However, there is no Land Tab, Naval Tab and Air Tab. When I pull up the unit production list in the cities, it is all together and it makes it hard to find these categories quickly. It will be better to include these tabs just like the one we have currently. Also add fullscreen mode to HTML5 too.

I think the Font style is pretty good, but that is just me.
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16.09.2015 - 08:12
 Amok (Amministratore)
Scritto da SQUARED, 16.09.2015 at 06:29

EDIT: If I turn hardware acceleration off in Chrome settings it looks much better. Still slightly different but much more playable.


Could you please check what does it say next to Rasterization here - chrome://gpu/ ?
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16.09.2015 - 08:29
 Amok (Amministratore)
Scritto da SQUARED, 16.09.2015 at 08:16

Scritto da Amok, 16.09.2015 at 08:12

Could you please check what does it say next to Rasterization here - chrome://gpu/ ?

Rasterization: Software only. Hardware acceleration disabled

Same for me. But for some reason here Chrome renders it exactly the same with or without HW acceleration...
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