20.04.2018 - 08:03
30-40 members in a clan should be alright. down with 100+ lowrank noob clans
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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20.04.2018 - 08:40
Upvote the post and write to your admin clovis to be implimented or nothing will happen guys.
---- We are not the same- I am a Martian.
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20.04.2018 - 19:05
Yes I did and it was discussed in supporter forum/chat. He thinks it would be to dificult to impliment we need to change his mind.
---- We are not the same- I am a Martian.
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20.04.2018 - 19:41
It will be very hard to implement
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21.04.2018 - 02:04
I agree with this to an extent. I feel a limit would be needed as what is being said is true, to an extent. Some big clans do train their members, just in different ways. But the true way to train someone is with the individual one on one (@ MENTOR PROGRAM) and doing it on your own. Not by someone telling you something. I mean that's how I learned.. no-one said something to me like "hey! there's a guide here on this, use it". If someone wants to learn the game more, they will find the information on there own. That's how it's always been. You can't just force someone to learn the game. Although I feel like this could become another opportunity for SP to be spent on (a certain amount of SP = More members), because there are people out there who have all upgrades and just stack up unusable SP.
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21.04.2018 - 04:42
I think 30-40 members is still to generous. My thoughts were; implementing a clan size cap would help the competitive community in the short term, by breaking up big clans hoarding members and forcing those members to join smaller competitive clans, or go and create their own, thus giving us all more clans to face against during the cwing season. As it stands right now there are only 3-4 active clans with the majority of all competitive players.
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21.04.2018 - 10:40
Why would a person who was forced out of a Clan he likes decide to join a Clan they have no ties to, and on top of that you actually think that would be promoting the Will to CW? Edit: Forced as in Removed by Admin/Changes in Coalition Sizes
---- What is Better, To be Born Good, Or to overcome One's Evil Nature Through Great Effort - Paarthurnax
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21.04.2018 - 18:35
The misconception here is this only benefits Cws, this benefits every aspect of the game. Dont like it? Then make sure your clan has enough room for you.
---- We are not the same- I am a Martian.
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21.04.2018 - 19:22
Every aspect of the game... being?
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21.04.2018 - 20:01
Less gang banging in general, after this current bunch of 100 player clan ally fags are broken up, clan will start to become more personal and individual as excited new faces fall in love with the game. People are always reluctant to change, but after old starts to leave and the new comes in, it will be a much more organic and personal atmosphere.
---- We are not the same- I am a Martian.
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22.04.2018 - 00:50
Okay, where do you see gamgbanging right now that is clan based. By personal and individual you mean by tearing everyone apart and then forcing veterans out cause they can't play with their friends? Also are you implying that you want all the old people to fade away.
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22.04.2018 - 09:29
Stop with the rp bullshit you ain't got 100 close friends stop kidding yourself, you fags use clans as a status to make you feel important. I couldn't fill 30 slots with people I have a relationship with and i been here 6 years. After 6 years I can tell you most people do fad away, especially in the games current state.
---- We are not the same- I am a Martian.
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22.04.2018 - 11:17
But aren't we talking about 20 close friends? Since your limit is at 20 atm... and most of us do have 20+ friends. Also your making assumptions right and left.... you don't even know how clans like ours operate.
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22.04.2018 - 11:18
it is negotiable. just 50-100 is to many.
---- We are not the same- I am a Martian.
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23.09.2019 - 10:41
Can we discuss this again? More clans is better than clans with hundreds of players. This would be an easy way to multiply the amount of clans in AW, make the game more dynamic. 20-30 limitation seems reasonable.
---- The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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23.09.2019 - 10:59
There was a recent thread about it though https://atwar-game.com/forum/topic.php?topic_id=40848
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23.09.2019 - 11:45
dont discuss just tell it to dave and if its easy to implement then he should do it asap
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23.09.2019 - 12:16
like cr with 50 players max
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njab Account eliminato |
07.10.2019 - 08:36 njab Account eliminato
It all sounds good on paper. But you are risking to reduce the game activity greatly. This is basically asking for all inactives to be kicked out of their coalitions, which will make those inactives lose the incentive to play again once they come back. Speaking from my experience, once players join a clan they become much more active. Once they are out of any clan, it's quite the opposite.
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03.11.2019 - 09:00
I agree with the need to tackle the problem this tries to solve, that there are not enough clans competing and every new player is forced to join an already existing clan to get better and that it is near impossible for a new player to start a new competitive clan. Though I'm not sure if size cap alone would fix that problem.. Probably most clans will keep their best players, and drop all the lower ranks. If current clans only keep their best 20-30, the good players will still not be spread out. We should try to find a way to spread out the competitive players, perhaps a cap limit on the total rank or the average rank of the clan. Or having a cap of maximum 5 players with a rank higher than 9 in every clan or something. I realize that then clans would have to let go of some members they trained, or train fewer members, which idk if it's a good idea, but just food for thought We should also try to find new ways in which we can ease the path to the competitive scene for newer players without the need for them to join already established clans Honestly, the root of the problem lies in this and just the size of the (at least competitive) community not being so large
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03.11.2019 - 14:07
If what you say is true, why not have a fixed number of active coalitions instead... and run it more like competitive sports teams: For example, lets say there are 120 active competitive players (pulling this number out of my ass, but just using it for example:) This would be enough for 10 active players to create 12 active clans... Present founders of clans could be like the 'owners' of pro sports team, and players would be 'drafted' and 'traded'. Each coalition would then have a mix of veteran and 'rookie' players, so new players interested in the competitive scene could learn the game by veteran players, in much the way rookies learn the game in pro sports. Right now, there are only 6 clans with over 20 games with wild differences in the number of 'members' - i've ranked the coalitions by games played (most to least, as of today) with the number of members right after, to show it has nothing to do with raw number of players - it's the activity of those active competitive players that makes the competitive scene 'vibrant': 128 games, 23 members : Illyria 95 games , 107 members : Epic Clan 79 games , 13 members : Peaky Blinders 79 games , 8 members : Mortal Kombat 33 games , 6 members : Maratonci 27 games , 15 members : Ship of Theseus So if 6 new clans were created, those new 'founders' could recruit players from clans like Illyria, Epic, Mortal and Peaky who are exceptionally active (all play twice the number of games than the 5th place clan). Using the pro sports analogy, this would be an "Expansion Draft". So now there would be 12 active clans, instantly doubling the number of active clans. At the end of each season, the activity could be reviewed, to see if additional clans could be supported, just like expansion teams are created when the talent pool increases.
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03.11.2019 - 14:42
quite a drastic change, I'm curious what people think of adopting a 'pro sports league' type system. I would be down to explore the idea i think, I mean if it works for pro sports, it could work well to incentivize competition here too
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03.11.2019 - 14:47
Weird shit but it's a nice idea
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03.11.2019 - 17:34
This sounds like a very nice and new idea. It's been years with the same system. Games need an update every once in a while and I think we have come to the point where change might be good. People seem to be bored of the old competitive system. So maybe if Dave implemented a new clan system people might appreciate some change. Forcing change is the only way to get things done because some of the community will obviously never agree. Big games like fortnite, starcraft, League of Legends, Overwatch all have changed their ranked and competitive elo system multiple times over the past 5 years. I think for atwar being a 10 year old game it might be time for some new forced updates.
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06.11.2019 - 03:52
Clan upgrade system: - Clans start with 10 slots - Each new slot cost ELO till maximum 20 slots (can be upgrade using PC also) THis will increase the competion ingame
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06.11.2019 - 05:51
Ikr? I said this myself as well, and maybe some protocoins as well, but meh people were against it..
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06.11.2019 - 06:45
Meanwhile in the clans that there are 100+ players, only like 20-30 players are active(sometimes even less but whatever), so what would happen would be just a purge of the inactive players and those players will just stay inactive, that would change almost nothing except from discouraging them to return back (like Njab said)
---- Orcs are a horde, much like Turks. Elves and Men are light skinned, Orcs are often darker/sallow skinned, like Turks. Istanbul?Thats not how you pronounce Constantinople
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